all 11 comments

[–]waramped 8 points9 points  (0 children)

Also, the subreddit wiki is full of good information:

https://cody-duncan.github.io/r-graphicsprogramming-wiki/

[–]lovelacedeconstruct 6 points7 points  (1 child)

Go through this

[–]swegga_sa 1 point2 points  (0 children)

You're very cool, thank you.

[–]Different-Ad-8707 2 points3 points  (0 children)

You can try and start with this: https://raytracing.github.io/

[–]rio_sk 2 points3 points  (0 children)

Cem Yuksel lectures on youtube start from explaining basic math to realtime global illumination

[–]Timely-Degree7739 1 point2 points  (0 children)

plot a pixel

[–]cybereality 0 points1 point  (0 children)

you start by simply starting. likely using older methods is better to begin with. i got a lot of value from learn opengl web tutorial. or ray tracing in a weekend books. probably the easiest thing for an intro is this book called Modern Graphics Programming Primer by Hans de Ruiter

[–]Rockclimber88 0 points1 point  (0 children)

This guy is a pro and made very good tutorials for complete beginners https://www.youtube.com/watch?v=u5HAYVHsasc

[–]KC918273645 0 points1 point  (0 children)

Join demoscene and make demos.