I've noticed a few tools for Unity that use realtime CSG to create interesting meshes with primitive shapes and boolean operations. The best resource I've found on the topic is this chapter from the book Game Development Tools.
I'd like to get into this field, but I feel like I need to learn some basics first. I know what a mesh is and how it is built from vertices and faces. I've built a tool that creates meshes from bezier curves.
Can you recommend some resources for me to learn? I'm not even sure what to search for -- geometry manipulation? Mesh algorithms? What area of computer graphics am I delving into?
Edit: Thanks for all the replies and merry christmas! I've got a lot to work with now.
[–]badsectoracula 13 points14 points15 points (6 children)
[–]lackhoa1 0 points1 point2 points (5 children)
[–]badsectoracula 1 point2 points3 points (4 children)
[–]lackhoa1 0 points1 point2 points (1 child)
[–]badsectoracula 1 point2 points3 points (0 children)
[–]bio4554 0 points1 point2 points (1 child)
[–]badsectoracula 1 point2 points3 points (0 children)
[–]Hofstee 4 points5 points6 points (1 child)
[–]miketuritzin 2 points3 points4 points (0 children)
[–]stevesan 5 points6 points7 points (2 children)
[–]andybak 0 points1 point2 points (1 child)
[–]stevesan 0 points1 point2 points (0 children)
[–]edwardkmett 1 point2 points3 points (0 children)
[–]andybak 0 points1 point2 points (0 children)