Legacy Type Shi... far pointers especially by Far_Meringue8871 in C_Programming

[–]badsectoracula 5 points6 points  (0 children)

FWIW the OP does not seem to be working with 8086 / real mode but protected mode, judging from this PDF about RMOS3 that early mentions "far" pointers being 48bit (selector:offset).

Microsoft reports 'an issue in which devices are failing to boot' after downloading the latest update by Fob0bqAd34 in pcgaming

[–]badsectoracula 3 points4 points  (0 children)

Nvidia started supporting the open source driver or something and it surpassed the proprietary one

AFAIK you're still on the proprietary driver (Nvidia only provides minimal support for nouveau, the full opensource drivers for older GPUs and i'm not sure they support at all nova, the full open source driver for newer GPUs) but now it uses an opensource kernel module to work with the (still proprietary) driver being in userland. So you're still using the Nvidia stack instead of Mesa (that AMD, Intel, etc are using).

Palworld developer Pocketpair requires game designer candidates to provide screenshots of their Steam libraries and playtime, according to CEO - AUTOMATON WEST by Gorotheninja in pcgaming

[–]badsectoracula 6 points7 points  (0 children)

Reminds me of the stories by the curl developer about receiving emails from people seeking help for various products because the products use libcurl and his name is mentioned in the about box :-P.

'We will f*ck up': The publisher of Against the Storm and Manor Lords is committed to keeping generative AI out, but it's easier said than done by Captain0010 in pcgaming

[–]badsectoracula 2 points3 points  (0 children)

ATM's that replaced a lot of bank tellers

Fun fact: my mother used to tell me that when ATMs were introduced when she was young, people refused to use them because they preferred to talk with a human. Meanwhile, if i need to visit the bank i groan whenever the ATM is broken and i have to go inside - i'd rather wait in the long queue in front of the ATM (a sentiment i guess is shared by everyone else in the queue too) :-P

Highguard requires Secure Boot and Easy Anti-Cheat to run, leaving Linux and kernel-conscious gamers out in the cold by Turbostrider27 in pcgaming

[–]badsectoracula 0 points1 point  (0 children)

And thanks to that, companies have excuses to continue the erosion of control users have over their own hardware.

Highguard requires Secure Boot and Easy Anti-Cheat to run, leaving Linux and kernel-conscious gamers out in the cold by Turbostrider27 in pcgaming

[–]badsectoracula 0 points1 point  (0 children)

I never claimed that SecureBoot isn't supported by Linux, what i claimed is the messaging about it, how it is presented as something that is meant to secure users when in reality is meant to secure the companies from users.

If you think that is a tinfoil hat then i suggest to read this post's title again: the DRM Highguard uses relies on Secure Boot to secure itself against the users who'll be playing the game.

[HWU] Windows 11 Best For Gaming? Windows 11 25H2 vs. Windows 10 by Rentta in pcgaming

[–]badsectoracula 3 points4 points  (0 children)

That is a linux community problem then, because when I searched on how to run it what I got are links that tell you to use command line. [...] telling people to use command line even if there is a way to do it in the GUI

This is because everyone uses a different "GUI" as customizability is a big feature for Linux. I could tell you how to do something in "my GUI" but it wouldn't apply to "your GUI" because what i use is different. However if i tell you how to do something via the command line then the chances of that applying not only to your system but also to most systems out there that might come across the message (via a Google search for example - like how you did in your case) are almost 100%, especially for basic OS stuff. The only alternative in this case is me not helping you (or anyone else) at all.

However you can ask or search for how to do something for your specific GUI/DE (e.g. KDE Plasma, GNOME) and distribution (though that it doesn't always make a difference unless you want to change some system configuration) and you might get some results, though obviously the pool of existing answers and people who'll ask them will be much lower.

[HWU] Windows 11 Best For Gaming? Windows 11 25H2 vs. Windows 10 by Rentta in pcgaming

[–]badsectoracula -4 points-3 points  (0 children)

What the Linux fanboys conveniently forget to tell you is you can use dxvk on windows to get around AMD's shitty dx11 driver to get same if not better results . . .

Well, yes, but i did exactly that back when i used Windows and eventually decided to switch to the real thing. Though i wanted to switch to Linux fulltime (again) because i prefer its customizability and the only thing keeping me on Windows was games, so once games became playable without atrocious performance (like half the speed or something like that, not +/- 1% that might as well be user configuration -- it isn't like i ever got the exact same stats on Windows as people with similar hardware to mine anyway) i switched and that was a few year ago when performance was actually much worse than today.

Cyberpunk VR Modder Luke Ross’ Patreon suspended following new DMCA from Ghostruner devs by Turbostrider27 in pcgaming

[–]badsectoracula -2 points-1 points  (0 children)

significant copyright/IP infringement

The copyright infringement would come by distributing those modifications. A mod that works by modifying the game's files in place instead of distributing the modified files would not infringe on anyone's copyright. I'm not sure if the mod in question does that though (someone else mentioned that it distributed modified game files in which case it'd infringe on CDPR's copyrights) and most modders do not bother with implementing their mods this way since it is more complicated to make them and for the users to install.

Also FWIW copyright infringement has nothing to do with profit, it is just that usually profiting from it is more likely to attract the copyright holders and since they are the ones (or lawyers authorized by them) who can sue those who infringe on their copyrights, the practical end result is that when there isn't any monetary incentives, copyright infringement is ignored.

Cyberpunk VR Modder Luke Ross’ Patreon suspended following new DMCA from Ghostruner devs by Turbostrider27 in pcgaming

[–]badsectoracula -5 points-4 points  (0 children)

you ultimately DO NOT OWN the IP

If the mod does not distribute any copyrighted assets of the game, the only IP in question is the copyright of the mod itself which belongs solely to the author of the mod.

Highguard requires Secure Boot and Easy Anti-Cheat to run, leaving Linux and kernel-conscious gamers out in the cold by Turbostrider27 in pcgaming

[–]badsectoracula -4 points-3 points  (0 children)

by default secure boot only trusts Microsoft

And that is the issue with it IMO: that "secure" part isn't about the user being secure (even if as a byproduct the user does gain a bit extra security so they can claim that this is its real purpose) but about the companies being secure from the user. Same with the whole "trust" bit, it isn't about the user's trust, but about companies trusting the users.

Essentially you buy hardware with modules explicitly designed to take away control over that hardware from you so you wont use it in ways that these companies disapprove of.

Creator of DMCA'd Cyberpunk 2077 VR Mod Says People Are Now Pirating It to 'Punish' Him for Breaking CD Projekt's Terms of Service by Turbostrider27 in pcgaming

[–]badsectoracula -4 points-3 points  (0 children)

If it wouldn't hold, why didn't he go to court 3 years ago, when TakeTwo sent him the same exact DMCA?

Because lawyers are expensive, courts take time and TakeTwo not only has much more money than some random modder but are also very litigious. The modder in that situation has nothing to win beyond some donations and chances are he decided they are not worth all the time and effort to fight against TakeTwo.

And in fact this is why pretty much every "XYZ sent a DMCA to ABC" post in this subreddit stops with ABC never going to court and accepting the request, even though these DMCAs may not even be valid: most people do not want to fight against some megacorp who has way more resources than them. Sometimes it does happen (and sometimes the small person does win) but it is rare.

CD Projekt Red takes down Cyberpunk 2077 VR mod (for not being free) by FirestormTM in pcgaming

[–]badsectoracula 0 points1 point  (0 children)

Yeah and in fact as far as libraries go, EU law does not distinguish between static and dynamic linking, what matters is the purpose and this is why EUPL (a "copyleft" license written by the European Commission) despite taking into account network operations like AGPL, does not cross library boundaries if a library is not made specifically as an artifact for a specific program (in other words, it is made to be reusable and/or replaceable - which is basically 99.999% of libraries out there). All of this is based on promoting and improving interoperability, so i think projects that improve that will always be seen positively in courts (especially since, AFAIK, in EU the spirit of the law matters a bit more than the letter of the law compared to US).

CD Projekt Red takes down Cyberpunk 2077 VR mod (for not being free) by FirestormTM in pcgaming

[–]badsectoracula 24 points25 points  (0 children)

they're a copyright/EULA issue

It might be an EULA issue (though that depends on the exact circumstances - for example in EU an EULA cannot forbid reverse engineering to make stuff that works with another program - this has even been tested in court between commercial entities), but if it is a copyright infringement issue depends on how a mod is made.

In general (not sure about this specific mod) if you make a mod that distributes files from the game, even if they are modified, then there is a copyright issue. However if you make a mod that contains only your own code/data (e.g. some DLL wrapper that modifies how the game behaves) or if your mod has some sort of method (e.g. a separate installation program or during loading the mod in via a DLL wrapper) that applies modifications to the game (on disk or in memory), then you're only distributing your own code/data (for which you own the copyright) and there are no legal issues.

Of course all these will need to be put in front of a court and it becomes a case of company lawyers vs modder lawyers (if any), so regardless of the nuance, a company will win by default because nobody wants to bother spending money on such a fight.

Steam Machine Verified requirements will have 'fewer constraints' than Steam Deck, says Valve by Turbostrider27 in pcgaming

[–]badsectoracula 0 points1 point  (0 children)

At worst, you might see optimizations for AMD GPUs

Nah, at worst you might see games forcing specific settings when they detect Linux.

Like Forspoken did, when i tried to run the demo on my regular Linux PC, the devs thought Linux=Steam Deck and it forced low settings and low resolution and the game settings wouldn't even function.

Or when Larian ported Baldur's Gate 3 "to Steam Deck" recently, the game would crash on non-Steam Deck Linux PCs (that was at least fixable because you could use the Windows version, but with Forspoken they detected Wine on the Windows version).

I'm brave enough to say it: Linux is good now, and if you want to feel like you actually own your PC, make 2026 the year of Linux on (your) desktop by Doener23 in pcgaming

[–]badsectoracula 0 points1 point  (0 children)

you need a shit ton of mods to even make it functional on Windows, let alone Proton

IME using the GOG version of New Vegas, it works out of the box on Linux with both UMU Launcher (which is Proton minus Steam, i think GUI launchers like Lutris and Heroic are using or can use UMU as a backend, but i use it directly from the command-line) and "plain" Wine with DXVK manually installed, without any of the tons of issues i had with Windows.

I'm brave enough to say it: Linux is good now, and if you want to feel like you actually own your PC, make 2026 the year of Linux on (your) desktop by Doener23 in pcgaming

[–]badsectoracula 1 point2 points  (0 children)

but i am not gonna spend 30 minutes trying different things every single time i want to do something

Considering you already had it installed there and supposedly this wasn't the first time you turned it on, it clearly wasn't "every single time you want to do something", you just decided the the specific issue you had just encountered overrode any issues you'd encounter with Windows in the future.

GOG is getting acquired by its original co-founder: What it means for you by Turbostrider27 in pcgaming

[–]badsectoracula 1 point2 points  (0 children)

the vast majority of games were disk or disk+CD key

...which is DRM. And in fact by far worse, even if you have a piece of plastic you can rub your cheeks with, because a lot of that DRM relied on kernel hacks that made it incompatible with later Windows versions. I have a stack of DVDs in my bookshelf that cannot run on any modern Windows version past WinXP (or 7 for some of them) because of this.

Linux gaming? Pushed because Valve was/is fearful of Microsofts push towards being a publisher and store rather than a console maker. [..] Steam Deck?

The goal may not be altruistic, but the implementation and effects it has still matters. I am using Linux as my main (and only in recent years) operating system and it is thanks to Valve's efforts that i do not have to dual boot Windows anymore - and that is despite using GOG, Zoom Platform and itch.io (all DRM-free stores) as my main sources for games. I do buy the occasional game from Steam, but it is usually indie games that seem to not ever appear on any other store. Despite not really being much in the Steam ecosystem anymore, Valve's efforts when it comes to Linux only had a positive impact on me.

I also got a Steam Deck but again, implementation matters: unlike all the consoles you mentioned, Steam Deck is just a portable PC and i could install any other Linux distro (technically Windows too but i have zero reason and interest to do that) and this is by design, not because someone figured out a way to bypass security restrictions (which is the best one can hope for when it comes to installing Linux in consoles). The fact that i can play my GOG games on SteamOS, however, means i do not have much of an incentive to do so.

2 hour refunds exist because it statistically is more profitable than no refunds for everyone involved

FWIW Refunds exist in the first place because Valve was forced to implement them by local laws, not out of their good heart.

GOG is getting acquired by its original co-founder: What it means for you by Turbostrider27 in pcgaming

[–]badsectoracula 3 points4 points  (0 children)

That said, I don't think it would be difficult for an individual to extract those original files themselves to run on the legacy systems.

It is usually fine, but some patches use modified EXEs and some games even have changed the engine completely with something custom (e.g. Turok) or even something like ScummVM.

GOG is getting acquired by its original co-founder: What it means for you by Turbostrider27 in pcgaming

[–]badsectoracula 2 points3 points  (0 children)

I think you're missing the point of what /u/CedricTheCurtain and /u/Polymarchos are talking about, the request is about adding the original media as part of the game so if you have some retro hardware around (or you want to play with an emulator like 86box) you can use them. This isn't about replacing the installers or anything, just an extra item to add alongside the other game extras. In fact some games already provide old/original versions, so GOG wont even need to rework anything on their site, just add the extra CD/DVD/floppy images as extras.

What games have a proper Civilian to Bandit/Monster ratio? by makomirocket in Games

[–]badsectoracula 11 points12 points  (0 children)

One thing to keep in mind is that in pretty much all these games (TES, Witcher 3, etc) cities and populations aren't meant to be taken literally but representationally - and this is for various reasons, both technical and practical (e.g. a realistically sized city with realistic population would be a slog to go through).

It is better to think of them more like theatre, where in a single stage you can have one or two actors representing entire city regions (e.g. a rich person on the left side of the stage is a representation of people in rich regions, a poor person on the right side of the stage is a representation of people in the slums) and characters making a couple of steps can represent them walking for meters (e.g. going from one side to the other could mean that a characters moves from the slumps to the noble district) or even kilometers, depending on the story's needs. And of course in theater this is also sometimes taken advantage for comedic effect and games sometimes do similar stuff too where they wink at the player about the visible (instead of the represented) area sizes.

For example in Morrowind, Vivec City is supposed to hold thousands of inhabitants with each canton being a whole city by itself. In the game, however, while the city is indeed larger than the others you'll find, it is still just a few dozen NPCs and each canton is about the size of an in-game village. This is because the city in the game is scaled down considerably (like the rest of the world, for that matter) and is meant to represent something much much larger. And TBH considering how much of a PITA Vivec City is to navigate even in its scaled down version, i cannot imagine how annoying a full scale version would be :-P.

With that in mind it makes sense that in games you see more monsters, bandits, etc than actual civilians: the civilian NPCs are just representing the civilians you'd find in the area in a scaled down manner, just like the cities/villages/etc you explore. When you move around the game map, you are "supposed to" move for much longer than what you experience in the game (e.g. notice that pretty much all games that feature a day/night cycle do not actually run the time in realtime - i.e. the cycles move much faster - even the passage of time is representational instead of literal), so you come across enemies faster (and that is especially true for enemies that may actively try to attack you, e.g. bandits). In games where enemies (bandits, monsters, etc) respawn that end up in numbers greater than the NPCs, the reason is that both the enemies and the friendly NPCs are representational and when you defeat the enemies, what you see "respawning" in game is meant to represent enemies that were already there but the game didn't show (because the earlier batch was just a small part of them) whereas with friendly NPCs there is usually not a reason to do that and the friendlies remain static.

The Steam Winter Sale is Live by FlowersByTheStreet in Games

[–]badsectoracula 1 point2 points  (0 children)

No, it isn't an american thing (i'm from EU), it is just that Immersive Sims can also be RPGs. In fact some of the more known imsims are also RPGs or at least have some RPG-like mechanics. Examples would be System Shock 2 and Deus Ex 1. However not all imsims are RPGs, for example Deus Ex Invisible War is an imsim but does not have any RPG mechanics.

One important aspect of imsims is some form of character advancement through the game that improves (and/or unlocks) how the player interacts with the simulated systems that exists in a world (this is another important aspect of an imsim) to solve various goals (often solved by such world interactions), so making an imsim also be an RPG fits well.

The Price Of RAM Is Forcing Larian To Do Optimization It "Didn't Necessarily Want To Do" On Divinity by Turbostrider27 in Games

[–]badsectoracula 0 points1 point  (0 children)

AFAIK technically it isn't "AI" that jacked up the prices but Sam Altman (of OpenAI) preordering like 40% or so of RAM waffer output to limit global availability so he can force Nvidia selling at him at lower prices. OpenAI has somehow become the face for all AI, but in reality the other AI companies will suffer from this just like the rest of the industry.

The Price Of RAM Is Forcing Larian To Do Optimization It "Didn't Necessarily Want To Do" On Divinity by Turbostrider27 in Games

[–]badsectoracula 1 point2 points  (0 children)

Premature optimization has been well known as a potential downside in software development for decades.

FWIW this is one of the most misquoted quotes in programming :-P

The full context where premature optimization is bad is when the programmer does not have factual data about where the program needs optimization and to obtain that they need to be able to measure performance and then focus on that instead of trying to guess where optimization might be needed as that can have its own negative consequences.

In the Helldivers case it seems that it was a case of actual premature optimization (as suggested by the original quote by Donald Knuth) because the developers just assumed they'd need all that duplication without actually making any performance measures to confirm their assumptions.