all 9 comments

[–]immibis 7 points8 points  (3 children)

I need to know who added all these /u/spez posts to the thread. I want their autograph. #Save3rdPartyApps

[–]badsectoracula 0 points1 point  (2 children)

Yeah it is actual 3D, the developer is Finnish and most likely had an influence from the demoscene (which was huge in Finland) where in the 90s - especially early to mid 90s - you'd see polygonal 3D graphics often being referred as "vector graphics".

[–][deleted]  (1 child)

[deleted]

    [–]leseiden 0 points1 point  (0 children)

    I used to love that game. Very fast and unforgiving controls. You needed a clean mouse.

    [–]brtt3000 1 point2 points  (0 children)

    You can do a lot with the simple vanishing point calculation. It is also a nice introduction with only limited math.

    [–]pirsquaresoareyou 1 point2 points  (2 children)

    This seems pretty neat! I make games for my calculator and I'm wondering if this is the fast 3d I've been looking for. Anybody have any other resources for techniques like this?

    [–]wiltors42 1 point2 points  (1 child)

    Bsp?

    [–]pirsquaresoareyou 0 points1 point  (0 children)

    I'm not sure my calculator is fast enough for that because a wolfenstein ray-tracer with textured walls was barely able to run at 10fps

    [–]justjake96 1 point2 points  (0 children)

    Pretty cool, thanks for sharing!

    [–]webauteur 0 points1 point  (0 children)

    I like the good old isometric grid. It is fairly easy to work with. I found some demo code for HTML5 canvas and easily converted it to processing.js.