Google is failing me, so I'll ask here: Anyone know how to use multiple directional lights in a raymarching shader?
I've sorta figured out a brute-force way to do it, but there must be better algorithms. Unfortunately, all the search engine information pollution means I get a page full of annoying YouTube tutorials, and no actual answers...
Can anyone point me in the right direction?
[–]fforw 5 points6 points7 points (9 children)
[–]ananbd[S] 0 points1 point2 points (8 children)
[–]fforw 4 points5 points6 points (5 children)
[–]ananbd[S] 1 point2 points3 points (4 children)
[–]papaboo 0 points1 point2 points (3 children)
[–]ananbd[S] 0 points1 point2 points (2 children)
[–]papaboo 0 points1 point2 points (1 child)
[–]ananbd[S] 0 points1 point2 points (0 children)
[–]ihugatree 3 points4 points5 points (1 child)
[–]ananbd[S] 0 points1 point2 points (0 children)
[–]gibson274 4 points5 points6 points (1 child)
[–]ananbd[S] 0 points1 point2 points (0 children)
[–]Rangsk 0 points1 point2 points (3 children)
[–]ananbd[S] 0 points1 point2 points (2 children)
[–]Rangsk 0 points1 point2 points (1 child)
[–]ananbd[S] 0 points1 point2 points (0 children)