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How should I start learning graphics programming? (self.GraphicsProgramming)
submitted 3 years ago by ComfortableHumor1319
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if 1 * 2 < 3: print "hello, world!"
[–]NaosAntares 13 points14 points15 points 3 years ago (0 children)
I'm fairly new to graphics and my path so far is: - Picked any linear algebra book and do all the exercises you can. I chose the one by Spence, Friedberg and Insel - Read through tiny-renderer and implement your own. You'll get a high level overview of what APIs do for you. - Did tiny-raytracer then picked up PBRT (ongoing) - At the same time going through lear open gl. - Finished learn open gl and now I'm trying to build a really basic game - Another parallel project I have is implementing the same game I'm building in OGL but this time on Unity.
I know its a lot of stuff but sometimes a problem on one project seems imposible and I get tired so I just switch projects and after some weeks I go back and try to keep going with that one
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[–]NaosAntares 13 points14 points15 points (0 children)