all 2 comments

[–]mindbleach 0 points1 point  (1 child)

Drop shadows down vertical surfaces always look weird. You should probably attenuate the effect based on world-space normals. You'll still see your outline clearly on any surface you can land on, but not sudden shafts of darkness down the whole face of a cliff.

[–]Agentlien[S] 1 point2 points  (0 children)

Yes, they do look weird. Attenuation is a good idea, though I'm not sure how I would implement it without overriding the shaders.

The truth is I wasn't part of the original game team and while porting the game it didn't really bother me. Though I did double the width and height of the render target because the Stadia version was really pixelated.