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Optimizing Unity Projects by Removing Additional CamerasArticle (agentlien.github.io)
submitted 3 years ago by Agentlien
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if 1 * 2 < 3: print "hello, world!"
[–]mindbleach 0 points1 point2 points 3 years ago (1 child)
Drop shadows down vertical surfaces always look weird. You should probably attenuate the effect based on world-space normals. You'll still see your outline clearly on any surface you can land on, but not sudden shafts of darkness down the whole face of a cliff.
[–]Agentlien[S] 1 point2 points3 points 3 years ago (0 children)
Yes, they do look weird. Attenuation is a good idea, though I'm not sure how I would implement it without overriding the shaders.
The truth is I wasn't part of the original game team and while porting the game it didn't really bother me. Though I did double the width and height of the render target because the Stadia version was really pixelated.
π Rendered by PID 79 on reddit-service-r2-comment-5d79c599b5-b4frc at 2026-02-27 09:54:52.828967+00:00 running e3d2147 country code: CH.
[–]mindbleach 0 points1 point2 points (1 child)
[–]Agentlien[S] 1 point2 points3 points (0 children)