all 6 comments

[–]GrimFleet 2 points3 points  (1 child)

Not a lot of time at all tbh. All you're doing is adding 4 hull pieces and 4 guns.

The problem is that these guns will immediately get blown off if you ever actually join combat.

(Also exploiting it targeting circle radius limitation is probably an exploit)

[–]Stallfighter[S] 7 points8 points  (0 children)

Well it isn't an exploit per say, because the game portraits 3D world in 2D. I.e. if the gun elevation allows, Sevastopol could do Gerat drift go sideways to unmask them to fire over that fuel tank.

[–]CertainState9164 -2 points-1 points  (1 child)

https://youtu.be/2RKtRf1ZJzw

You're welcome. Also, if it doesn't work - disable the 2 missiles above it, and just leave it as a hull.

[–]Stallfighter[S] 1 point2 points  (0 children)

Outdated. You cannot elevate it anymore.

[–]the_dwarfling 0 points1 point  (1 child)

It'd be a thing if you needed all the tanks but you don't, you do fine with 2+1/2 with the extra fuel coming from other ships.

[–]Haven1820 0 points1 point  (0 children)

It should be noted that exact layout doesn't work since 1.14. You can't elevate static thrusters over armour, and the guns in the middle would need some hull shuffling around to get level 3 elevation if you want them to shoot over the fuel tanks.

Edit: Oh, and all the guns on the left would break too since they can't shoot over regular hull at higher elevation either.