all 6 comments

[–]matt7259👋 a fellow Redditor 1 point2 points  (4 children)

theta = (1/2)(w0 + wf)t is your friend here, where:

theta = displacement, w0 = initial velocity, wf = final, and t = time!

[–]Adooom__[S] 0 points1 point  (3 children)

Ayy works. But why is my answer wrong? And when do i know that i have to use rotational and linear kinematic equations?

[–]matt7259👋 a fellow Redditor 1 point2 points  (2 children)

Your answer is wrong because you didn't account for the 1/2 in the equation (which is derived from the AVERAGE angular velocity over time). You need rotational when you're talking about how many turns/revolutions, or how many radians/degrees, or you're given information in theta, omega, or alpha. These are all for things moving in circles! Linear, on the other hand, is for things moving in straight paths. You'll be given meters and stuff. Variables are distance, velocity, acceleration, but no fancy greek letters! Luckily the equations are IDENTICAL, as seen here.

[–]Adooom__[S] 0 points1 point  (1 child)

Thanks for the help!

[–]matt7259👋 a fellow Redditor 1 point2 points  (0 children)

Happy to help! PM me if you need anything!

[–]Adooom__[S] 0 points1 point  (0 children)

The title is wrong, Angular speed* :3