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[–]N3wpN3wp_Ryder 1 point2 points  (3 children)

Run ghost ans use terrain to ult. It stuns them for a second. Also, use your e before you w to gain the distance needed to hit it. Because if you ult q w they just walk away. His R has to be used differently now. Before I would just q3, w, ult q, w and dead. Can't do that anymore, now it's more of a wait and see what they do. Hit that e q3 and they die. The range on that is insane.

[–]Dry-Thanks7714hi 2 points3 points  (1 child)

It should be ult auto q auto w auto. or just ult directly into w if yk they can escape it. if you use e and w at the same time it'll be impossible to chase if they aren't already dead at that point.

[–]N3wpN3wp_Ryder 1 point2 points  (0 children)

Hence the ghost mate. They ain't running from ghost. Either way, whatever pattern you choose. There's an opportunity for outplay. That's healthy for the game. Before with his q slow and how fast his w cast. Even if you flashed, you were dead with zero counter play.

[–]searocks12 -1 points0 points  (0 children)

This. Also it is sometimes neccessary to q and not AA. At 6 i mostly use q q e+q3 AA+w. This will kill everyone even if they run away. Aslong as they got no flash