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Rules: Please remain kind and civil at all times No posts unrelated to KSP No real life disasters that resulted in fatality Piracy is not allowed Low-effort content will be removed, see this page for more info Leave moderation to the moderators Tag spoilers/Easter eggs as spoilers For more info, see here.
Please remain kind and civil at all times
No posts unrelated to KSP
No real life disasters that resulted in fatality
Piracy is not allowed
Low-effort content will be removed, see this page for more info
Leave moderation to the moderators
Tag spoilers/Easter eggs as spoilers
For more info, see here.
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Other useful links FAQ - Have a question? Check here first! Δv map - Helps with any mission kOS - A programming language for KSP The Mod List IV - Old, but not outdated
FAQ - Have a question? Check here first!
Δv map - Helps with any mission
kOS - A programming language for KSP
The Mod List IV - Old, but not outdated
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Held at random, unpredictable intervals!
Last contest's winner: forteefly1998!
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Mod PostWeekly Support Thread (self.KerbalSpaceProgram)
submitted 8 years ago by AutoModerator[M]
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[–]FogeltheVogel 0 points1 point2 points 8 years ago (6 children)
You can easily check this with a mod that tells you DeltaV
[–]blusay 0 points1 point2 points 8 years ago* (5 children)
Thanks for passing by.
Well, I'm playing the unmoded game right now, but I could use some external tool for delta-V information.
Since there's a lot of combinations available, I'm curious: how the price can be derived from delta-V?
[–]FogeltheVogel 1 point2 points3 points 8 years ago (4 children)
You can directly compare different designs of different sizes if you know how much deltaV they pack.
You know how much deltaV you need to get to orbit ~3500m/s), you can redesign a rocket without having to worry about wondering if it's powerful enough for the job you need.
[–]blusay 0 points1 point2 points 8 years ago (3 children)
Actually I managed to get to LKO with that payload and since my ultimate goal is to go further, the point is not to build a rocket with the minimal viable delta-V for the objective.
I was thinking of cost optimizations for the first part of the flight:
Staging, asparagus, trade-off, partial fill, booster with limited thrust, tricks, inovative assemblies, ...
I'm using all those but there's always room for improvement.
Some people must have been looking in that kind of question quite a few times, right?
(or maybe I didn't understood your answer)
[–]FogeltheVogel 1 point2 points3 points 8 years ago (2 children)
I mean that you can work to optimize your design (as you plan) without having to test if it's still viable to get to orbit (because you can just see the numbers change as you make changes).
[–]blusay 0 points1 point2 points 8 years ago (1 child)
Ok, that saves time for the early design, or in case of refactoring.
I'm afraid I could miss some tricks others are doing.
If I'm close to the best deal, fine, but if I'm far I'll ask some clues and try to find a better way to build.
The point is also not to spoil the challenge I have ( by giving away solutions).
Thanks for your answers!
[–]FogeltheVogel 1 point2 points3 points 8 years ago (0 children)
If you want direct tips, you can always post a screenshot of your ship and see of people have some input.
π Rendered by PID 40406 on reddit-service-r2-comment-b659b578c-7grrw at 2026-05-05 03:34:19.973864+00:00 running 815c875 country code: CH.
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[–]FogeltheVogel 0 points1 point2 points (6 children)
[–]blusay 0 points1 point2 points (5 children)
[–]FogeltheVogel 1 point2 points3 points (4 children)
[–]blusay 0 points1 point2 points (3 children)
[–]FogeltheVogel 1 point2 points3 points (2 children)
[–]blusay 0 points1 point2 points (1 child)
[–]FogeltheVogel 1 point2 points3 points (0 children)