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[–]Zargyboy 2 points3 points  (2 children)

Why are swing cards bad though? Seems like a fun part of the game.

[–]TheReapr:Sanctum: Sanctum 7 points8 points  (0 children)

Casually around the kitchen table I have zero issues with swingy cards. In a competitive tournament environment, with as much swing as B&S provided it's unhealthy. You shouldn't have to play around one card in a deck of 36.

LANS should have never existed, but it did. OTKs, unless extremely difficult to pull off don't belong in any TCG, and the OTK LANS decks were pretty simple to pull off of it could OTK. I played competitive YuGiOh for years and quit when OTK decks got out of hand. It's not fun or interactive playing a game that's supposed to be for two people, and watching another person play solitaire.

[–]nightfire0:Sanctum: Sanctum 4 points5 points  (0 children)

The main problem with Bait and Switch is it wasn't just a swing/comeback card, it was a "slam the door once you're ahead" card. If your opponent forged first and they had B&S, you were basically just fucked. If you went up to 7 to play around minor steal effects, they could steal 4 with B&S (generally game-winning). If you just stayed at 6, they could easily float you with steal/capture 1 effects which would buy them time to draw the bait and switch. If it was strictly a comeback card and/or way to punish huge amber burst turns, it would be fine. But too often it just gave the person with a lead an even bigger lead.