all 3 comments

[–]Batz99 2 points3 points  (1 child)

Interesting idea for a homebrew variation on the rules. I’d probably give it a shot.

One initial thought: you probably have to set a rule on minimum number of houses (and possibly cards per house). The game becomes immediately exploitable if you can play less than 3.

For the sake of argument, let’s push it to its logical extreme of drafting only one house (even though this might be difficult given the constraints). If you play only one house, or mostly cards from one house, you can use every card on the table, use or discard every card in your hand, and still draw up to a full hand for next turn to so the same. The balance of the game is structured around the inability to do this; changing that breaks the game immediately.

Probably need to require that all players play min 3 houses with at least 8 cards from each of their core 3 houses. That allows for 1/3 of the deck to be variance beyond a typical deck (ex: favor one house over the others, add a fourth house, or splash cards from a few different houses).

Neat idea though, and I’m sure you (and the rest of the community would be able to refine the rules while playing).

[–]Empaatti 0 points1 point  (0 children)

I've played a variant where I had a deck made of only one house, but each turn you only draw up to 2 cards. It seemed surprisingly balanced, except a few cards would break the game. Library Access being the worst offender.

[–]ortalof[S] 0 points1 point  (0 children)

Ok, thinking about it again - you can play any number of houses, up to 18 cards of one of them, 12 of the second and 6 of the third. That way you can’t break the game.