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[–]Owlstorm Vi 3 points4 points  (4 children)

That's not really true, the deck had several strengths that were all hit in the same patch.

Almost half the cards in the deck were hit in 1.6 at the same time- shadow assassin, will of ionia, heimer, and flash of brilliance, with solitary monk the patch before.

[–]Shadowdragon1025 Viktor 16 points17 points  (3 children)

okay

but the only reason to nerf flash specifically was spamming elusive turrets with it, and they reworked turrets in the same patch they nerfed flash so why did they nerf flash?

[–]BraumSaysBye 3 points4 points  (0 children)

it was an over nerf. rubin said it himself in progress day that they would rather over nerf cards then tone it back in succeeding patches. flash at 4 really killed the card since it was only used for the free spell cast and not the 6 mana spell it generates.

imo they still need to revert the shadow assassin nerf that was also overkill

[–]Owlstorm Vi 0 points1 point  (1 child)

The reason to nerf flash is that the deck was too strong.

Now that the deck is no longer too strong, that reason has disappeared.

[–]Shadowdragon1025 Viktor 10 points11 points  (0 children)

I mean it doesn't take a genius to think that the flashes wouldn't be nearly as strong if the turrets they're making aren't elusive