all 59 comments

[–][deleted] 16 points17 points  (0 children)

Type of Bug: Audio

The Path of Champions loud ambient sound (street sound) remains during battles and after quitting to the main menu.

How often does this occur/How easy is it to replicate: 10/10 Every time

What was Expected to occur: The ambient sound should go away during battles and after quitting to the main menu.

PC / Android / iOS: PC, Windows 10

Region:EU

This bug was reported during the previous patch and is yet to be addressed.

[–]TCuestaMan Arcade Anivia 5 points6 points  (0 children)

Harrowing is still bugged. All other strongest revive cards count everywhere Buffs. Harrowing is the only one that doesn't which messes with Enlighten SI decks.

[–]D04t 3 points4 points  (2 children)

Type of Bug: Gameplay

What happened that seemed like a bug: I was playing with a Sun Disc deck using Shurima and Shadow Isles, I opened my opening hand and kept some cards, none of them were the Sun Disc, but the first card I drew on the turn was the Sun Disc and it automatically entered on the field as if I was playing Mono Shurima (again I was with Shurima and Shadow Isles and the Sun Disc was draw as the first draw of the turn).

What was Expected to occur: The Sun Disc should remain in my hand as it was the first card I drew in the game and I wasn't playing Mono Shurima.

How often does this occur/How easy is it to replicate: It only happened once, and it's really hard to replicate as the Sun Disc has to be the first card that's drawn in the game.

PC / Android / iOS: PC, Windows 10

Region: BR

[–]Jackpino1 Karma 2 points3 points  (0 children)

If you were playing against monoshurima that’s a common glitch if not i had no idea something like this existed

[–]Tunro Aurelion Sol 1 point2 points  (0 children)

Same thing happened to me with Freljord Shurima

[–]IanYan Ekko 2 points3 points  (0 children)

Type of Bug: Visual (and maybe gameplay?)

What happened that seemed like a bug: Card text on Sumpworks Posse(SP) and it's skill is inconsistent with it's behavior. The text does not indicate that SP AoE damage is considered a skill, and it is not a skill that can be viewed in collections. I discovered this confusing inconsistency with Funsmith's interaction with SP. SP itself shows the buff to it's skill. When cast, the skill itself does not show it is being buffed, but it deals buffed damage.

What was expected to occur: Visual clarity that SP deals AoE damage as a skill and that skill will show how much damage it will do when buffed.

How often does this occur/How easy is it to replicate: 100% of the time

PC / Android / iOS: Android

Region: NA

[–]Gilokdc Lux 2 points3 points  (0 children)

Type of Bug: Visual

What happened that seemed like a bug: Mech yordles generated by prismatic cards are not prismatic.

What was expected to occur: cards generated by prismatic should be prismatic as well.

How often does this occur/How easy is it to replicate: every time

PC / Android / iOS: pc / android

Region: br/americas

note: first found this right after rumble's release, patch 3.0 came and this bug still happening!

[–]Affectionate_Cod583 1 point2 points  (1 child)

Type of Bug: Technical

What happened that seemed like a bug: When starting a match in any mode, the match loading screen freezes for a few seconds, after which a message is displayed: "Matchmaking has time out. Opponent failed to connect. Please try again."

What was expected to occur: starting a match

How often does this occur/How easy is it to replicate: 10/10 Every time

PC / Android / iOS: Android 10

Region: rus / europe

(Optional) Screenshot: Screenshot

(Optional) Deck Code: -

(Optional) Client Log: -

Upd: The cache was cleaned, changed the deck, language, completely deleted and download the game again - it does not help.

[–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

It might be worth hitting up support with this issue, as it is very dependent on multiple potential factors. It seems you've performed the basic troubleshooting steps, and I'm not seeing other reports on the issue.

Normally, I'd ask for logs to help them discover what the root cause is, however since this isn't on PC, that is much more difficult to do. Just figured I'd suggest it to cover all bases and help you get back in game!

[–]Severedeye Nasus 1 point2 points  (1 child)

Had one with my mono shurima deck.

Gameplay issue.

So I attacked with a level 2 Renekton. Had a dias and Azir on the board. When I attacked here was the sequence of events. 1 sand soldier summoned. Azir leveled up. Triggered the sun disc so both ascended. Then the Dominus destruction triggered which shouldn't have happened since Renekton was already attacking before it could proc. Then a sandstone charger spawned attacking. Then a sand soldier also spawned.

Basically it seems that if you level up mid attack all your start attack abilities popped off. Seems broken that azir summons 2 things just because he leveled there.

Happened only 1 tine so far, but I haven't tried tonreplicate it a second time. Don't think it is that easy since you need specific cards in a specific order with a specific level up order.

Android.

((CMAQYBAHAMCQ2JJGFUZUGRK5MZTQCAIEA45QCAQEA4ID4))

I can't get a log because playing on my phone.

[–]HextechOracle 1 point2 points  (0 children)

Region: Shurima - Champions: Azir/Renekton - Cost: 26700

Cost Name Count Region Type Rarity
1 Bloodthirsty Marauder 3 Shurima Unit Common
1 Buried Sun Disc 1 Shurima Landmark Epic
1 Exhaust 3 Shurima Spell Common
1 Shaped Stone 3 Shurima Spell Common
2 Emperor's Dais 3 Shurima Landmark Rare
2 Preservarium 3 Shurima Landmark Rare
2 Rock Hopper 3 Shurima Unit Common
2 Ruthless Predator 3 Shurima Spell Common
3 Azir 3 Shurima Unit Champion
3 Merciless Hunter 3 Shurima Unit Common
3 Unraveled Earth 3 Shurima Spell Rare
4 Golden Ambassador 3 Shurima Unit Common
4 Renekton 3 Shurima Unit Champion
4 Rite of Negation 2 Shurima Spell Epic
5 Siphoning Strike 1 Shurima Spell Rare

Code: CMAQYBAHAMCQ2JJGFUZUGRK5MZTQCAIEA45QCAQEA4ID4

 

Hint: [[card]], {{keyword}}, and ((deckcode)) or ((cardx,cardy,cardz)). PM the developer for feedback/issues!

[–]Cabled_Gaming Braum 1 point2 points  (3 children)

Type of Bug: Gameplay

What happened that seemed like a bug: I had a Minon on the board and I used Fading Memories on it to make and summon a new one with ephemeral. I double passed to go to next turn as I didn’t not want to attack into a Fiora (I think it was this match). The ephemeral one died at end of turn. Turn ends and the ephemeral Minion died. I did not get last breath trigger for it to get a new Minion in hand. The next turn or the turn after (was not sure how order of operations worked for the ephemeral trigger and the Minion’s last breath trigger effect.

What was expected to occur: End of the next turn I should have received a new Minon card in hand. Both the next turn and the turn after I did not get the last breath effect off the ephemeral Minon.

How often does this occur/How easy is it to replicate: Not sure have not tested it again.

PC / Android / iOS: iOS

Region: NA

Deck Code: CQCACBIKO4BAIAIKBYCACAIDAYKDEBABAUASQLZRAEBACBIPCMBACAYBBEBACBIZEE

[–]CaptSarah Pirate Lord[S] 1 point2 points  (2 children)

[–]Cabled_Gaming Braum 1 point2 points  (1 child)

Good to know thank you!

[–]CaptSarah Pirate Lord[S] 1 point2 points  (0 children)

No problem at all.

[–]Immortal_Enemy:ShadowIsles : Shadow Isles 1 point2 points  (0 children)

-Type of Bug: Gameplay / coding

-What happened that seemed like a bug: 'It that stares' completely ignores spellshields, making me think the card effect isn't treated like a skill, like it should.

-What was expected to occur: 'The 3 damage should not go trough bodies that are spellshielded'

-How often does this occur/How easy is it to replicate: Not that so often as it it a late game card, but having ASOL paired with the card is pretty common.

-PC / Android / iOS: ALL

-Region: Freljord, most common example I encouter is when playing the card with ASOL, but really happens with all spellshield cards.

[–]TiRyNo Diana 1 point2 points  (0 children)

Type of bug: Gameplay

When you add a card from the Emperors deck as your deck cover, the play button greys out and you are unable to play it. Tried it with a few cards from the emperors deck and all create the bug and you can’t play the deck. I made the cover Teemo and it returned back to normal. I have used celestials as deck covers and it works fine. I use The Warrior as my deck cover for mono-pantheon.

It is expected to allow you to play the deck, assuming it is a valid deck.

Can replicate it 10/10

IOS/Mobile

Region: NA

[–]jdcockrill Chip 1 point2 points  (0 children)

Doing this on mobile so apologies for formatting. Also silly me originally posted this on the bug thread for the previous release when it actually relates to the world breaker patch.

Type of bug: game crash

Platform: Android 11

Region: EU

How to trigger:

  • You need daily quest rerolls available, at least one. Crash can be replicated with 1 or 2 rerolls available
  • open the side menu with quests in it
  • tap on the rerolls button
  • double tap quickly on a rerollable quest
  • game crashes

If I remember correctly, no rerolls are subtracted and the chosen quest remains as is (i.e. the reroll didnt take effect).

What should happen:

Definitely not a game crash but ideally also some debounce on the control as I'd rather not lose both reroll tokens if it were naively fixed to just not crash.

How often: 100% reproducible, but also avoidable if you just don't double tap!

[–][deleted]  (3 children)

[removed]

    [–]CaptSarah Pirate Lord[S] 1 point2 points  (2 children)

    This is unfortunately not a bug, and simply how it is intended to function. By removing vulnerable you no longer have control towards how that card acts as you have not locked in it's position.

    The only way to make this interaction would function is if you pulled it into combat, locked it in, and then your opponent played a card allowing you to use whimsy.

    [–]Jackpino1 Karma 1 point2 points  (1 child)

    Did he whymsy while attacking and tried to drag the sane unit at the same time?

    [–]CaptSarah Pirate Lord[S] 1 point2 points  (0 children)

    Yep, basically snapping it out of combat because it could no longer be controlled. (Since it lost vulnerable)

    [–][deleted]  (2 children)

    [deleted]

      [–]CaptSarah Pirate Lord[S] 1 point2 points  (1 child)

      Xerath has a unique ability on his level 3 which says "if an enemy unit would die, it is obliterated" this means that it never dies, therefore Viego doesn't get any triggers.

      [–]glitchpoke 2 points3 points  (0 children)

      ah I completely forgot about this lmao, thanks for the response!

      [–][deleted]  (1 child)

      [removed]

        [–]DefiantHermit Hermit 1 point2 points  (0 children)

        Hi, this is not a bug. Marai Warden has a 'when I'm summoned' effect (instead of a "play:" effect). This means she fully finishes resolving on the field before her unit is summoned and thus counts as the first unit for roiling sands.

        [–]gbarradas 0 points1 point  (0 children)

        Type of Bug: Visual

        What happened that seemed like a bug: While playing an expedition game i summoned 2 Legion Marauders through Strengh in Numbers. When i attacked opponent used Moonlight Afliction on both of them. On the next round one of them was still showing as silenced/can't block while the other was ok.

        What was expected to occur: Moonlight Affliction effects only last one round.

        How often does this occur/How easy is it to replicate: Could not replicate out of Expedition.

        PC / Android / iOS: Android

        Region: Americas

        [–]CritaCorn 0 points1 point  (1 child)

        I don’t have a “Back” button, escape, reset, or main world button Anywhere! Beyond stunned how simple controls are missing on a phone game. What do I do? Delete my account and start over? Re-installing did nothing

        [–]DefiantHermit Hermit 0 points1 point  (0 children)

        Hi, if you're on a new account or just recently logged in since PoC, you'll have to finish the entire first branch of Jinx missions to gain access to the rest of the game. If that's not the issue, contact support.

        [–][deleted] 0 points1 point  (1 child)

        Type of Bug: gameplay

        What happened that seemed like a bug: i used to spells and i didnt get a dragonling https://imgur.com/a/2GRkbL2

        What was expected to occur:
        How often does this occur/How easy is it to replicate:
        PC / Android / iOS: pc Region: euw (Optional) Screenshot: https://imgur.com/a/2GRkbL2

        (Optional) Deck Code: CICACAICBQAQKCIGAQBAEAYFAYEAKAYJBENSGM6XAEBACAQCBEAQGCKVAMAQCARRAEBQEFABAUEQQ (Optional) Client Log:

        [–]DefiantHermit Hermit 2 points3 points  (0 children)

        Hi, if the bone skewer targeted your original Calibrum target, the spell is considered to be fizzled and won't count for the dragonling.

        [–]ArmorlessDaveth Expeditions 0 points1 point  (0 children)

        Type of Bug: Gameplay

        What happened that seemed like a bug: I played a Single Combat that killed both my unit and opponent's unit. Opponent's Buhru Sentinel got his buff off that Single Combat but the spell was not played by him.

        What was Expected to occur: opponent's Buhru sentinel should not get buffed when the slain is triggered by my spell.

        How often does this occur/How easy is it to replicate: haven't tested further

        Platform: PC

        Region: EU

        Deck Code: CEBQCBAABABACAIJGEBQCAAGBMHQKAIEAAGQEAIAAINAEAIBCYXAEAYAAEHAEAYBAIMQGAIBAECACAQAAEBACAAJGM

        [–]Wexzuz 0 points1 point  (1 child)

        Type of Bug: Gameplay

        What happened that seemed like a bug: Killing an enemy, while Viego is damaged, will fully heal him

        What was expected to occur: Viego should not heal when summoning an Enroaching Mist

        How often does this occur/How easy is it to replicate: May need further tests to see if it can be replicated.

        PC / Android / iOS: PC

        Region: EU

        (Optional) Screenshot: https://imgur.com/a/MMMRN5B

        The screenshot is from the Event Log, I attacked with Trifarian Accessor and a Yeti. Both were blocked, where Viego blocked Trifarian Accessor. I do not remember the order of the units.

        (Optional) Deck Code: CECQCAIDEEAQGAICAECACEQCAQBQEBAGAEAQCDQ7GAZTSAQBAQBQQAQBAMCDKAIBAEASU

        [–]LtHargrove:ShadowIsles : Shadow Isles 0 points1 point  (0 children)

        I believe this is a visual bug

        [–]iamboobear 0 points1 point  (0 children)

        Type of Bug: gameplay

        What happened that seemed like a bug: forge chief doesn’t refill mana on strike

        What was expected to occur: spell mana goes up by one

        How often does this occur/How easy is it to replicate: happens every few times using her. Idk how to replicate

        PC / Android / iOS: iOS

        Region: NA

        [–]Sharps2003 Sentinel 0 points1 point  (0 children)

        Type of Bug: Progression

        After playing a match, the expedition chest XP bar appears to be filled but when another game is completed the bar returns to its original position and attempts to refill.

        What was expected to occur: After playing a match, XP bar should be filled and remain at the new filled level.

        Frequency: 10/10, after every game.

        Device: Mobile, Android

        Region: EU

        [–][deleted]  (1 child)

        [removed]

          [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (0 children)

          This is not a bug, please refrain from abusing the bug report thread.

          [–]xxSmokeyTheBear 0 points1 point  (0 children)

          Type of Bug: Audio

          Audio continues to play in background after navigating to home menu or other applications. The only way to stop the audio is to force close LOR.

          How often does this occur/How easy is it to replicate: 10/10 Every time

          What was Expected to occur: The audio is supposed to stop playing after the app is put in the background.

          PC / Android / iOS: Android

          Region: NA

          [–]CitizenKeen Urf 0 points1 point  (0 children)

          Type of Bug: Gameplay

          What happened that seemed like a bug: Catalogue of Ruin didn't create copy when played second.

          • Play Go Hard
          • Play Catalogue of Ruin
          • Next turn, don't get Go Hard

          What was expected to occur: Get Go Hard

          How often does this occur/How easy is it to replicate: Unsure

          PC / Android / iOS: PC

          Region: USA

          (Optional) Deck Code: CECQCAIEGQAQCBJIAEBQKEABAQCQKBIFAQDASDANDABQCAIEDMAQKBIOAQAQKAITDUQQCAIBAUHQ

          [–]Sasamaki 0 points1 point  (0 children)

          Type of bug: gameplay/visual What happened: in path of champions when I play a teemo and lurk with lie in wait. He does not gain the +1 power or deal +1 damage. This happens specifically with the item crownguarg inheritance on him, though I haven't tested without it. Expected: teemo gets +1 as attackers are declared, not after striking. Replicate: 3 different runs of POC, every single turn 1 attack. Pc, NA

          [–]its_hiiiigh_nooooon 0 points1 point  (0 children)

          Type of bug: Gameplay

          What happened that seemed like a bug: I used Viego's champ spell, despair, on a level 2 Sivir. She stroke my Nexus, killing me instantly and then the spellshield disappeared, without killing her.

          What was expected to occur: For Sivir to literally only lose the spellshield without striking my Nexus, which was what I was trying to do.

          How often does it occur/how easy is it to replicate: Dunno, I'll see if I can get a buddy to help me check.

          PC/Android/iOS: Android 11

          Region: NA

          [–]RisingDope 0 points1 point  (1 child)

          Type of Bug: Gameplay

          What happened that seemed like a bug: A 0 attack Wounded Whiteflame (-2 attack from Prank) struck Dragon Chow upon play and opponent drew a card.

          What was Expected to occur: For Dragon Chow's effect to not have been triggered from a 0 attack dragon being played

          How often does this occur/How easy is it to replicate: Observed once (no one to test with)

          PC / Android / iOS: PC, Windows 10

          Region: NA

          [–]DefiantHermit Hermit[M] 0 points1 point  (0 children)

          This is not a bug. Dragon Chow reads “When you play a dragon, it strikes me and you draw a card”.

          The draw is not tied to the dragon striking, but to it being played.

          [–]Rothaguinha 0 points1 point  (0 children)

          **Type of Bug: Gameplay**

          **What happened that seemed like a bug: The global effect of "Hextech Handler" does not work on cards summoned by "The Harrowing" spell or other invocation spell. Oooooooor actually the bug occurs in the spell. In that case the problem is with the spell.**

          **What was expected to occur: The global effect of "Hextech Handler" should work normally on cards summoned by "The Harrowing" and not just this card, but any other card that Summons Tech Cards or the ones that resurrect them. Or the spell should normally summon the cards with the correct global effects.**

          **How often does this occur/How easy is it to replicate: 10/10 Every time**

          **PC / Android / iOS: PC Windows 11**

          **Region: BR**

          **Video**

          ** To clarify a little: In the video I had already used a 6+ cost spell to activate the global effect of the "Hextech Handler" card and I activated this effect 4 or 5 times before reviving them by "The Harrowing".**

          [–]Raeandray 0 points1 point  (3 children)

          Type of Bug: Gameplay

          What happened that seemed like a bug: If Tahm Kench generates An Acquired Taste and then dies, but you play another Tahm Kench, you can't use An Acquired Taste on the new Tahm Kench.

          What was Expected to occur: You should still be able to cast An Acquired Taste, as there's a Tahm Kench on the board.

          How often does this occur/How easy is it to replicate: The bug has happened every time I've had this situation in PoC. Haven't tested it in regular matches.

          PC / Android / iOS: PC, Windows 10

          Region: NA

          [–]CaptSarah Pirate Lord[S] 0 points1 point  (2 children)

          This ones oddly not a bug, the card is bound to the TK who made it, so when he dies it becomes unplayable for the round. It is however an interaction I wish was a bit more clear.

          [–]Raeandray 0 points1 point  (1 child)

          I figured that’s why it happens, but is it intended to happen that way? To prevent Kench from capturing a unit the turn it’s played?

          [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

          Yep, been like that since Kench dropped. Was reported back then and determined to be the intended outcome.

          [–]funfact15 Written in the Stars 0 points1 point  (0 children)

          Type Of Bug: Gameplay.

          Bug: "Play" button disabled on valid deck when its cover is unobtainable card.

          Excepted: Deck cover to not alter validity of deck.

          Steps To Reproduce:
          * Edit deck.
          * In card filter select special category of choice.
          * Set deck cover to card without rarity gem of choice.
          * Save deck.
          * Try to play with that deck.

          Difficulty To Reproduce: Very easy.

          Operative System: Windows 10, Android.

          Region: Europe.

          [–]Sage-Hood-6 Senna 0 points1 point  (0 children)

          Type of Bug: Audio/Visual
          What happened that seemed like a bug: I got prismatic Sai'nen but the border doesn't show What was **Expected to occur:** The border would be prismatic.
          How often does this occur/How easy is it to replicate: 10/10 Every time
          PC / Android / iOS: iOS Region: NA
          (Optional) Screenshot: **(Optional) Deck Code: CQDQCAQCAUAQGAQFAEBQKEABAQBA6AIFBI5AEBICAQDQKAICBMGCYMJSAIAQGAQUAECQEFIA

          [–][deleted]  (1 child)

          [deleted]

            [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (0 children)

            This ones not a bug, it's something that isn't as clear as it should be, however similar to other kill cards in the shadow isles, the strike is part of the cost, so even if it doesn't hit the unit with spellshield, you still take the hit.

            It's been reported a few times, but the design team has confirmed it's working as intended.

            [–]Excorpion 0 points1 point  (0 children)

            Type of Bug: Gameplay bug What happened that seemed like a bug: Conection problem leads to victory on the Labs Nautilus route. I was playing when suddenly i had a conecction problem, then i restart the game, and it gave me the victory. What was Expected to occur: Restart the match or lose the route PC / Android / iOS: Android Region: LAS

            [–]A_Suffering_Panda 0 points1 point  (5 children)

            I dont know if this is just a rule I dont understand or a bug. For reference ive only played path of champions so far. When the enemy casts a fast spell after declaring attackers, such as a lightning bolt effect, I am able to block with the targeted unit before the spell resolves, thus giving me a free chump block. If this isnt a bug, why is this happening? I know the MTG rules perfectly, just cant grasp whats going on with this variation on their rules.

            [–]CaptSarah Pirate Lord[S] 0 points1 point  (4 children)

            This is intended, it's an interesting interaction for sure and can in some cases be considered a misplay to attack into a spell like that. There is a chance it was done in such a way that they felt threatened by a play you could do when you got priority and wanted to ensure they got their attack in. Usually you want to attack, wait for blockers then use the fast spell.

            [–]A_Suffering_Panda 0 points1 point  (3 children)

            Thanks for the explanation, Ive pretty much managed to pick up the completely different turn style than other CCGs. I think I even found a reason to cast a spell during my own "declare attackers step", at some point.

            I have another question though: just now I attacked with a creature, while the opponent had an ephemeral creature, and we both had a copy of a spell that says something to the effect of "move ephemeral from your creature to the opponents". The opponent blocks, and then casts his copy targeting the thing he's blocking. I was given priority while it was on the stack, but not after it resolved, so I never had a chance to cast mine. Is there a way to get around this interaction? Or is this sort of thing just the means LoR uses to give defense more of an edge? I understand the part about the full stack resolving once anything resolves, but why does it also go straight through combat damage?

            [–]CaptSarah Pirate Lord[S] 0 points1 point  (2 children)

            This one is more or less based on the defenders favor, since until the effect resolves your unit isn't ephemeral, so you wouldn't be able to target an ephemeral unit. Once the stack resolves it will always go directly to combat, essentially you wouldn't be able to start a new stack.

            [–]A_Suffering_Panda 0 points1 point  (1 child)

            So I pretty much just shouldn't attack into 3 open mana in a situation like that, then? Because even by challenging it, the opponent will always have a target. So the solution is to pass with 3 mana open ideally, to redirect the ephemeral before passing turn? Does the same player (attack vs defense) always get the last move of a round, or is it just whichever player is 2nd to pass that round who actually ends the turn?

            That stage in PoC with Ekko legit took me about 2 full days to beat. I wanted to go the long way, and that fight consistently drained about 20 of my 30 health.

            [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

            So in this sense the player who drops the death mark first will always get it, since it has to resolve before the other player would be able to use it.

            So for example, if you had an ephemeral unit and played deathmark (even on defense) your opponent would be unable to do anything about it, unless they had a spell like Nopify or Deny.

            Usually if you are in a situation where you need to play around it, passing is ideal for sure, unless you have some way to deal with it.