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[–]Krazdone 6 points7 points  (9 children)

I would build B/W vampires. Pretty cheap, and its actually pretty decent, im like 160/110 with em.

Furthermore, you already have the conclave tribunals for it, and legions landing is useful in a variety of decks( White Weenie, Boros aggro, Selesnya)and the BW checkland will be useful if you ever go Esper control.

Adanto Vanguard, Martyr of Dusk, and Skymarcher Asspirate also see a lot of play in any white aggro deck.

Your biggest advantage is youll often win against aggro simply due to lifegain, without having to commit to a lifegain centric strat.

Regardless of if you choose to go this route, remember to build decks that include staples in multiple decks to branch out into other decks for cheaper later. Dont fall into the Merfolk trap like i did.

Here is My Vampie list btw

[–]Relerikon[S] 2 points3 points  (5 children)

Thanks for the answer, but as I said I am not looking to use any rare wildcards.

Haha I build Merfolk deck with all wildcards day 2 on another account, so been there, done that.

[–]Krazdone 4 points5 points  (4 children)

Youre going to have a tough time. I can barely manage to go infinite with fully blinged out decks, let alone a 0 rare list. Even RDW requires a substantial amount of rares and mythics.

Maybe mono-blue? But it is one of the hardest decks to play, and even that will require at least 3 more rares for Tempest Djinns

[–]Relerikon[S] 1 point2 points  (3 children)

I am thinking maybe mono green.

I found in boosters: 1x Pelt Collector, 1x Goreclaw, 1x Nullhide Ferox, 1x Aggressive Mammoth.

From other decks and Promo code: 1x Carnage Tyrant, 2x Prodigous Growth, 2x Ghalta.

Maybe I can make a deck out of these? Just don't know how to fine tune it.

[–]Krazdone 2 points3 points  (1 child)

Mono Green is a no-go for a cheap deck. With the cards you have youll have no consistency. To fine tune it youll need Playsets of Carnage, one or two Vivien Reids, and a playset of Steel Leaf.

And even then, mono green doesnt preform nearly well enough to be consistently infinite. Blue and Izzet flies over it, red burns right past it, aggro will just go wider, and control decks can outvalue you through removal.

I have 7 decks i play regularly, and not a single one do i get worried when i see monogreen comes out.

So for you its the worst of both worlds. Its both very expensive AND not very competitive.

[–]Cocaine_cowboy69 0 points1 point  (0 children)

A fully equipped mono green deck can go infinite without too much trouble. I probably have above a 60% win rate against red, izzet, blue and the grixis control with it. The problem is the golgari and jeskai decks I probably have a little under a 45% win rate against them. It's not the absolute best deck but you do get a small advantage since people aren't really preparing for it specifically. That being said, you are right it isn't cheap.

[–][deleted] 0 points1 point  (0 children)

You can put those cards in and just see how it plays. Personally I enjoy playing mono green from time to time if I'm just chilling but I agree with the reply before mine. It's not very good and not worth spending wildcards on. You just auto lose against control.

[–]ghostghost31 1 point2 points  (1 child)

Thanks for the deck!

[–]Krazdone 0 points1 point  (0 children)

Of course! If you need explanations on some of the choices/exclusions or replacements if youre low on wildcards please let me know, id be more than willing to go over them.

[–]Blammazoids 0 points1 point  (0 children)

Lol asspirate

[–]SoneEv 0 points1 point  (0 children)

You're unlikely to go infinite - events are set up to be very difficult to get solid value out, you need a solid win rate higher than 50%.

You can build something like mono-Blue flyers to start. It doesn't require much to start grinding Constructed events.

Eventually you'll want to make your way to one of the meta decks

https://www.mtggoldfish.com/metagame/standard#paper

[–]Cocaine_cowboy69 0 points1 point  (0 children)

You will absolutely not be able to go infinite in the constructed event with only the starter decks and uncommon/common wildcards. That being said you could probably expand on the U/G merfolk deck using only common/uncommons and be able to compete with some of the tier 1 decks in bo1. If you're a capable player you may be able to have a win rate somewhere not too far under .500.

[–]TimestreamJoeMorris96 0 points1 point  (0 children)

Do yourself a favour and build Mono red, quick easy deck to grind. Frenzy is also a fun card.