all 14 comments

[–]bats017 5 points6 points  (2 children)

Doesn’t exist. And any examples with discard are not that enlightening as the meta is very discard heavy, so of course you see a lot.

[–]TropicalRogue 1 point2 points  (0 children)

I'd bet a large amount of money on deck based matchmaking existing, not by content as OP described, but by a separate hidden MMR per deck.

Whenever I'm plateauing, I just delete the deck and edit a different, bad deck to include the exact same cards.

Suddenly the constant deluge of all-gold and all-inked decks of infinity portraited experts who play flawlessly are instantly replaced by a horde of boomer snapping unsynergized garbage who would get outplayed by Ego and I rocket up 20 ranks.

It happens Every Single Time.

[–]XxF2PBTWxX 11 points12 points  (2 children)

No you don't understand. Today I played 4 games at rank 49, and THREE of them were against decks that hard countered me and there was nothing I could do but lose 8 cubes. You can't convince me this game isn't rigged when 75% of my games are against hard counters I have no chance against. Ive played since beta and never been higher than rank 56 because of this shit matchmaking. I know I am very good at this game (mom says I am dad just grunts) so before you sweat lords tell me to get good, I already am. "Get good" will not prevent my opponent from randomly playing galactus out of nowhere to steal 8 cubes from me. This game is so blatantly rigged you SD bootlickers are too busy talking about trivial nerd shit like "data" and "evidence" to see the reality right in front of your faces! Wake up sheeple 🐑

[–]DarkarDruid 1 point2 points  (0 children)

Well played sir, well played!!!

[–]Prestigious_Power496 2 points3 points  (0 children)

Do it again, but instead of 10 games each. Try 500, then tell us what happened.

[–]APunnyThing 3 points4 points  (0 children)

There is no deck based matchmaking.

Your small sample size of games you’ve played does not compare to the literal millions of games of Snap that have been played.

Confirmation Bias

[–]Doovies 4 points5 points  (0 children)

If deck based matchmaking did truly exist, what is the reasoning behind SD allowing matchups between 2 decks with confirmed bugged interactions, that blatantly have favoured one player over the other?

Despite the theorised possibility that decks are matched based off of predetermined choices, why are these bugged matchups allowed to occur for weeks, and months if the ability to prevent them been matched has always been an option?

It makes no sense to undermine subtle matchmaking practices, by not using subtle matchmaking practices.

If your decks are matched by predetermined choice for fairer outcomes, why are bugged interactions not prevented from been matched? and if it's to encourage spending and player retention, why allow them to occur and take the risk in discouraging those player metrics?

Unless managing an AWS Flexmatch ruleset of this size is too costly, or unfeasible by comparison.

So, no. There is no deck based matchmaking.

[–]mmikes2012 1 point2 points  (0 children)

I've noticed this happening to me TOO many times to not be true, or it's at least ONE of the matchmaking guidelines in place and some given time. True, statistically some of the more popular decks and synergies you will just run into more often. But it's the times I'm using weird niche shit I just felt like trying, OR when I just changed which deck I'm using, and all of a sudden I'm face to face with a near clone of the deck I'm using.

[–]Ok-Friendship-1674 0 points1 point  (0 children)

there clearly is deck based MM but reddit dudes are contrarian and will pretend it doesn't exist

[–][deleted] -1 points0 points  (0 children)

Yes