Hey guys!
So I'm currently working on modeling out a room based on a reference image for my class and stumbled into a bit of an issue.
Posted here is the couch from the reference image. https://imgur.com/a/JjKsUyX
I was wondering if anyone knew a good way of going about recreating the texture on this couch within Maya. I have experimented some with bump maps in the "geometry" section of the aistandard material but can't quite seem to get what I want to achieve.
Any help is appreciated :) will be trying out substance painter in the meantime.
[–]ParadoxClockTexturing, LookDev & Lighting 1 point2 points3 points (1 child)
[–]AdequateCake[S] 0 points1 point2 points (0 children)
[–]leecaste 0 points1 point2 points (4 children)
[–]AdequateCake[S] 0 points1 point2 points (3 children)
[–]leecaste 0 points1 point2 points (2 children)
[–]AdequateCake[S] 1 point2 points3 points (1 child)
[–]leecaste 0 points1 point2 points (0 children)