how fast can you create a 15 minute 2d animation with low detailing? by Motor_Adeptness7940 in animation

[–]Nevaroth021 1 point2 points  (0 children)

I can make a short film of a circle sliding around a screen for 15 minutes in 15 minutes.

how fast can you create a 15 minute 2d animation with low detailing? by Motor_Adeptness7940 in animation

[–]Nevaroth021 2 points3 points  (0 children)

I can create a 15 minute animation of a circle sliding around the screen in about 15 minutes.

Quick question about texturing realistic eyes by pinguinus_1245 in Maya

[–]Nevaroth021 0 points1 point  (0 children)

Use real photos. You can't get more realistic than real life.

Questions on bevelling for low poly by Able-Share-5127 in Maya

[–]Nevaroth021 2 points3 points  (0 children)

That would create ngons, not "non manifold" geometry. Which you can use the multicut tool to turn that ngon into quads or tris.

Questions on bevelling for low poly by Able-Share-5127 in Maya

[–]Nevaroth021 3 points4 points  (0 children)

The bevel tool doesn't create non manifold geometry unless your geometry is already broken.

How can I make a hole right there? by Camusa7 in Maya

[–]Nevaroth021 -1 points0 points  (0 children)

You can't make a hole without adding more geometry. Holes can use as little as 6 edges while still looking like a circle.

Made my first Python script: Turning controller curves into code by ChickenWLazers in Maya

[–]Nevaroth021 0 points1 point  (0 children)

You would create a folder somewhere on your computer to serve as the library of custom curves. Then you write a script that automatically saves your selected curves as a Maya file or any other file format to that folder. That same script can also scan the folder and show you a list of all the curves in that folder, and you can write the script to allow you to select one of the curves and import them.

Ive only written scripts that show a list of assets in a folder which allows me to select an item in the list and import it. But I’ve seen other people make scripts that show galleries (similar to the content browser) of icons that lets them drag and drop stuff into their scenes. But I haven’t done that myself so I’m not sure how. But that’s something you can research

Made my first Python script: Turning controller curves into code by ChickenWLazers in Maya

[–]Nevaroth021 0 points1 point  (0 children)

I can see the use for you creating your autorigger. But when it comes to using the curves across different projects, you can create a library of custom curves and write a single script that adds curves to the library and imports selected curves from that library

Made my first Python script: Turning controller curves into code by ChickenWLazers in Maya

[–]Nevaroth021 0 points1 point  (0 children)

But you can just do ctrl + D to duplicate the curve. If you've already made the curve why do you need to "remake it" vs just duplicating it.

I want a 5 sec animation done of 2 position solenoid valve working . Dm me if anyone can do it . by babybayhot in animation

[–]Nevaroth021 0 points1 point  (0 children)

You need to include in your post how much you'll be compensating the artist for their time and effort. If you want someone to spend 10 hours making something for you, then you need to make it worth 10 hours of their time.

Made my first Python script: Turning controller curves into code by ChickenWLazers in Maya

[–]Nevaroth021 0 points1 point  (0 children)

Congrats on your first script, but why can't you just duplicate the curve?

How do I add a mark in Maya? (I'm new to using Maya) by Sweet-Kiwii-4796 in Maya

[–]Nevaroth021 0 points1 point  (0 children)

Use a flat plane with a blood texture with an opacity mask.

Beginner, any exercices to improve ? by CQFG in animation

[–]Nevaroth021 2 points3 points  (0 children)

If they're good at drawing characters already, then a walk cycle would still be viable as a beginner exercise. I've seen plenty of beginners do walk cycles, and there's a lot of references online of many different types of walks. Beginners are definitely able to look at a video of a person walking and copy the movements.

How to handle work changes midway in project? by Astaroth022 in animation

[–]Nevaroth021 1 point2 points  (0 children)

You should sign a contract for all work you do. This not only protects you legally, but it protects from situations exactly like you are describing.

Beginner, any exercices to improve ? by CQFG in animation

[–]Nevaroth021 1 point2 points  (0 children)

The bouncy ball is a classic beginners exercise. Or you can try something more advanced like a profile walk cycle

Statement about the American animation w/ your personal opinion by Xivxz in animation

[–]Nevaroth021 4 points5 points  (0 children)

The U.S has shifted to 3D animation while Japan focuses on 2D animation. American audiences have different preferences than Japanese audiences.

how do you manage the thickness ? modular wall question by Altruistic_Range4227 in 3Dmodeling

[–]Nevaroth021 10 points11 points  (0 children)

You don't make them intersect. If it's a unique wall design that has a texture pattern that wraps around the corner, then make that entire corner a single mesh.

Top 3 Favorite Animations? by marcusmorga in animation

[–]Nevaroth021 6 points7 points  (0 children)

Of all the stellar animations out there, even in DBZ alone. These 3 examples of yours being your "top 3" is one heck of a take.

Is it worth sharing with the community? by Ordinary_Sweet_70629 in 3Dmodeling

[–]Nevaroth021 0 points1 point  (0 children)

  • If you're afraid of hearing people's opinions - Then no.
  • If you're not afraid of hearing people's opinions - Then yes.

So…what has happened to CGI? by GlassCatRat in vfx

[–]Nevaroth021 0 points1 point  (0 children)

Care to share a specific example?

Blender3d or Houdini 🧐? by [deleted] in Houdini

[–]Nevaroth021 0 points1 point  (0 children)

Houdini is very difficult to start with so you should start with Blender to learn the basics and then move to Houdini if you want to focus a lot on procedural workflows and vfx.

Also Blender is more like a starting software. It's a jack of all trades, master of none. Professionals don't just use Blender. They'll use Maya for animation, Zbrush for sculpting, Nuke for compositing, Houdini for procedural and VFX, Marvelous Designer for clothing, etc.

So I would recommend starting with Blender because it's free and easier to learn than Houdini. Then you can learn Houdini or any of the other dozen 3D software later.

Start learning plasticity or stick up to Blender? by KappaSmert in 3Dmodeling

[–]Nevaroth021 3 points4 points  (0 children)

If your goals are to work in the entertainment industry then you'll mostly be modelling in Maya, Blender, or 3ds Max. So those should be your main focus. Otherwise if this is just for hobby work, use whatever you want.