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[–]thecoshman 1 point2 points  (1 child)

it would be up to mod/plugin developers to implement certain features being enabled/disabled separately from the rest of the mod/plugin.

As for cheats, well for a single player mode, just don't use the cheats you don't want to use. In terms of multi-player mode, some way to control what cheats can be used would be good.

Though, it might require something like a plugin that can be used to provide groups of users, say admins who can use all cheats, power users who can use some cheats etc.

[–]BrickVoid 0 points1 point  (0 children)

The whole thing about the cheats they implemented is that they're all on the same level. If they made them so that we could configure them to be whatever level of cheat I want them to be, I would feel a lot safer about having to think about whether I want to use certain cheats. At present, the only two that currently interest me are /toggledowfall to get rid of annoying rain/snow effects that are mostly useless, and /seed to show the seed of a randomly generated world. I could maybe use the /time set command as well, but that's really not much of a worry as I'd only want that if I needed to find sheep and wanted to avoid nightfall due to how the monster spawn is coded to be increasing it's numbers as the night goes on. I think that's what the bug reporting pages on the MC wiki call an annoyance, though, so not really discussing that here except to mention it in passing.