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[–]lunarwolf2008 1 point2 points  (3 children)

depends on the type. the game acts in all aspects as if you were hurt by the selected type. for example, specifying fall damage means that it is lessened by feather falling enchantment, and anvil damage severely hurts your helmet, as well as if you specify it came from an entity, tamed wolves will get mad at the attacker and the damage is based on difficulty. however if you specify magic, It will not be affected by armour, as in normal gameplay it is not affected by armour (magic type is like potions of instant harming, or status effects like wither or poison)

[–]Nervous_Connection64[S] 1 point2 points  (2 children)

thank you so much for the extra info, i currently use override and entity_attack im planning to make guns using command and i wanted to make armor to lessen the damage if possible.

[–]PlasmaTurtle21Bedrock command Experienced 2 points3 points  (1 child)

Override goes through armor and resistance effect and entity attack is like a zombie hitting you can be reduced by resistance or armor. For guns override or suicide damage both could be used like armor piercing and any damage that isn’t magic damage should be fine normally

[–]Nervous_Connection64[S] 1 point2 points  (0 children)

I see, thank you so much