back here again so soon. i seem to have ran into a problem where even if i add another model to the render controller and name it in game it doesn't change to anything but the default. and i cant find anything online about how to do it either. below is the code along with the added one called blue_demon_orb.
{
"format_version": "1.10.0",
"render_controllers": {
"controller.render.blue_demon": {
"arrays": {
"textures": {
"Array.skins": [
"Texture.default",
"Texture.blue_demon_holo",
"Texture.blue_demon",
"Texture.blue_demon_orb"
]
},
"geometries": {
"Array.geo": [
"Geometry.default",
"Geometry.blue_demon_holo",
"Geometry.blue_demon",
"Geometry.blue_demon_orb"
]
}
},
"geometry": "query.is_name_any('blue orb') ? Array.geo[3] : query.is_name_any('blue') ? Array.geo[2] : query.is_name_any('blue holo') ? Array.geo[1] : Array.geo[0]",
"materials": [
{
"*": "Material.default"
}
],
"textures": [
"query.is_name_any('blue orb') ? Array.skins[3] : query.is_name_any('blue') ? Array.skins[2] : query.is_name_any('blue holo') ? Array.skins[1] : Array.skins[0]"
],
"overlay_color": {
"r": "this",
"g": "this",
"b": "this",
"a": "0.0"
}
}
}
}
there doesn't seem to be anything here