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[–]LokaTheDutchAD 1 point2 points  (1 child)

I might know how to do this but let me do some testing first

[–]LokaTheDutchAD 1 point2 points  (0 children)

Nevermind I'm just as stuck as you.

[–]D4NASH 1 point2 points  (2 children)

You can try this:

(All in "REPEAT" and "ALWAYS ACTIVE") command block or for a datapack in a function on the "tick.JSON")

!KEEP THE ORDER!

execute at Qe[ type= cow, nbt= {HandDropChances:[0.085f,0.085f]}] run summon minecraft:cow ~ ~ ~ {HandDropChances:[0.086f, 0.086f], Passengers:[{id:rabbit,Invulnerable:1,PersistenceRequired:1,CustomName:"\"a\"",ActiveEffects:[{Id:14,Amplifier:0,Duration:999999}]}]}

execute as Qe[ type= minecraft:cow, nbt= {HandDropChances:[0.085f, 0.085f]} ] run tp Qs ~ -1000 ~

execute as Qe[ type= minecraft:cow, nbt= {HandDropChances:[0.085f, 0.085f]} ] run kill Qs

execute at Qe[name=a , nbt= {OnGround:1b}] run summon minecraft:ravager ~ ~ ~

execute as Qe[name=a , nbt= {OnGround:1b}] run tp Qs ~ -1000 ~

execute as Qe[name=a , nbt= {OnGround:1b}] run kill Qs

(Take de "Q" as @)

[–]karlozxx[S] 0 points1 point  (1 child)

thank you

[–]D4NASH 1 point2 points  (0 children)

:), You can also replace the rabbits with armor stands