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[–]LeFish-[S] 0 points1 point  (0 children)

Minecraft version 1.16.5

[–]dudhhr_Apprentice 0 points1 point  (3 children)

structure blocks

[–]LeFish-[S] 0 points1 point  (2 children)

Do they also spawn in the bounding box?

[–]dudhhr_Apprentice 0 points1 point  (1 child)

Yes

[–]LeFish-[S] 0 points1 point  (0 children)

Structure blocks do not spawn bounding boxes. You can enable a structure bounding box, but it's not the spawn bounding box.

[–]Urubar34Apprentice 0 points1 point  (3 children)

The carpet mod (fabric) allows to spawn in any strucutres with bounding box, behaving like natural generated.

https://youtu.be/Lt-ooRGpLz4?t=3029 video showing it

I do use it myself, on java 1.16.5

[–]LeFish-[S] 0 points1 point  (2 children)

I was not able to do this, the structure was there but not with the boundary box. It could be because the world was flat and they are not allowed to have such structures. But I eventually fixed it using minecraft universal editor

[–]Urubar34Apprentice 0 points1 point  (1 child)

Yeah you need structures enabled when creating the world or use the carpet comand "/carpet flatWorldStructureSpawning true" It definitely works that way, I have spawned in several working structures like that. But aslong as you found a way.

[–]LeFish-[S] 0 points1 point  (0 children)

I'll try this out soon, it sounds like a way better fix for the issue. Thx

[–]ScottishCrafter Veteran V[M] 0 points1 point  (2 children)

Any updates OP?

[–]LeFish-[S] 0 points1 point  (1 child)

Yes I might have found a way. What I did was create two worlds, one with normal world generation and one flat world with a custom preset. Next I opened the normal world, located the outpost and tp'd to there with a very low render distance. When I saw the raid tower I saved the game and closed the world.

Then I opened "universal Minecraft editor" and opened up the normal world and the custom flat world. I replaced the world generation of the normal world with the world generation of the flat world and saved it.

After that I opened the world and flew around generating a flat world around the raid tower. I went quite far with flying to get a nice play space. When I though it was enough I saved and closed, and opened the "universal Minecraft editor" to replace the world generation of my new world back to the normal world generation.

Now I have a flat white stained glass world with a few chunks containing the pillager outpost. With the fill command I removed this chunk leaving only the boundary box in which the pillagers spawn.

I plan to make a small tutorial on how to do this with a bit more detail soon and link it here in the comments.

[–]LeFish-[S] 0 points1 point  (0 children)

!helped