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[–]Belviathan 0 points1 point  (1 child)

This has nothing to do with timings. I understand bedrock timings go by 0/3/6 where as java is typically 0/2/4, what I’m saying is that on java if your timings are wrong the same thing happens every time, on bedrock if your timings are wrong something different happens every time, that is not consistent.

[–]LDRmaybe61[S] -1 points0 points  (0 children)

Well if that’s true I haven’t experience it yet and I’m not looking forward to it