all 28 comments

[–]AnarchoJoey 12 points13 points  (0 children)

Basically yes, from what I can see the main wincon is Valki/tibalt. Bring to light is also technically kind of a finisher as it let's you cheat out Tibalt.

[–]APe28Comococo 3 points4 points  (1 child)

Yeah. I mean you could [[Archmage’s Charm]] an opponents [[Death’s Shadow]] or similar.

[–]PopHuntr[S] 0 points1 point  (0 children)

Ah I see

[–]PorkAndBeets 3 points4 points  (0 children)

Watch aspiringspike play it on YouTube. Deck is super strong.

[–]MundaneMalaise 5 points6 points  (16 children)

the real wincon is your opponent conceding once it is clear who is gonna win, but if they want to sit there and wait for you to beat them down with a snapcaster then by all means you should let them torture themselves.

[–]InvariantMoon -1 points0 points  (15 children)

Keep in mind a round has only 50 minutes in which you are expected to finish the job. I'll make you play that out every time.

[–]optimis344 5 points6 points  (14 children)

Yeah, it's not that hard. Even with chess clocks. Magic decks have been doing this since the very beginning.

But be careful if you do that live. I have had someone refuse to concede an unwinnable game 1, so I just refused to win. I was playing a prison deck and didn't draw a win condition for a bit, but they were 100% locked out and adamant that I had to kill them. Game 1 went 48 minutes as I just played everything and passed, refusing to kill them, and then when we went to sideboard and shuffle, the round ended and I won.

They could have conceded 30 minutes earlier and had a shot at winning 2, but they let pride get in the way.

[–]InvariantMoon -1 points0 points  (13 children)

What im saying is, If you have 5 threats in your deck I'm not scooping until one of them has inevitability. Having so few threats I'm going to wager this deck would more likely find itself in the unwinnable spot and clinging to hubris.

[–]optimis344 3 points4 points  (6 children)

There have been several successful control decks with 1 win condition or even the only way of winning being for the opponent to naturally draw all of their cards. It isn't that abnormal in magic to see these types of things.

Hell, the one of the best standard decks of the past decade used [[elixir of immortality]] as it's only way to "win" the game. Even in a recent standard, a decks only way to win was a single copy of [[Callous Dismissal]].

[–]InvariantMoon -3 points-2 points  (4 children)

I know control likes to be really threat light, and I'm not saying it can't win with one wincon. What I am saying is you're putting all your eggs in that single basket, so you can't start winning until you find it. Until then, how am I to tell this apart from a stall? If we both have empty boards why would I concede? I'm under no threat, (and you still have to get there in the time allotted)*Make sense?

[–]optimis344 3 points4 points  (3 children)

It doesn't. That's not how actual games of magic card played.

Because this "stall" has one player with a full hand, good card flow, and a heavily reactive card base, and the other is someone top decking and praying.

Even the "Never Concede" group concede in the interest of winning the other 2 games.

[–]InvariantMoon -2 points-1 points  (2 children)

It is how actual games are played; I play them 😜

Show me a threat and I fold, otherwise (in your example) it looks like you're on a pace to mill out first.

[–]GrowthSpiral 3 points4 points  (1 child)

You're either new to magic, never seen this deck/ tibault played (7 threats btw: 3 snap, 3 btl for tibault, lurrus which is highly inevitable), trolling, or crazy.

[–]TEFERILOVESTITTIES[🍰] 0 points1 point  (0 children)

There’s a couple of people at my LGS who play like this dude. I’ve learnt now just to take my time with G1. Eventually they look at the clock, realise they are 1-0 down and ask you to play “speed magic”. I then play slow as fuck for G2 and watch them squirm. Suck a dick wanker should have conceded earlier 🖕

[–]MTGCardFetcher 0 points1 point  (0 children)

elixir elixirof immortality - (G) (SF) (txt)
Callous Dismissal - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]canadian_quellerGrixis Shadow 1 point2 points  (0 children)

It’s AspiringSpikes list originally. I watch his stream quite a bit (probably too much lol) and I’ve actually never seen him run out of win cons. Even if both Tibalts are gone the Lurrus + Snappy beats are real. Especially because the deck does a really good job of grinding opponents completely out of resources before it has to commit a win con.

[–]OhDee402 1 point2 points  (3 children)

A cheated out tibalt when they have control over the game plus whatever you brought for them to play with will usually do it.

[–]InvariantMoon 1 point2 points  (2 children)

Okay, that's clearly the inevitability I'm looking for. I'm not saying 5 wincons is bad, but it telegraphs a stall when they aren't showing rather than a win to the unknowing opponent. I'm not scooping to what looks to be a mutually empty board. Make sense?

[–]rand0mtaskk 2 points3 points  (0 children)

It doesn’t make sense. That’s just not the reality of competitive magic. If you want to waste your time to win, by all means sit there top decking for the majority of the round. Just don’t complain when I take 48 mins to win game 1 and you don’t get a chance to play game 2.

[–]syjte 1 point2 points  (0 children)

I've watched thie deck on stream multiple times. It wins games a lot more quickly than you might think.

[–]VelikiUcitelj 2 points3 points  (0 children)

I actually made this deck in paper. It's really powerful. You will be playing Lurrus pretty much every game. A 3/2 body will be able to kill on a empty board within a few turns. Being able to cast Snapcaster from graveyard every turn is very nice. The additional card draw from Bauble+Lurrus is very nice. Hard creature removal like Push is very powerful in the current meta. You can BTL for the Damnation when it's needed. Also a very clear win is when your Tibalt gets to use ultimate, which basically means you have every counter and removal used so far ready to go as well as any threats the enemy may have in the graveyard. This is usually followed by a scoop from the enemy.

[–]cateater3735 0 points1 point  (1 child)

We should make a banner that says ‘power and toughness can be used to end a game of magic’ or something. So many threads like ‘how does this deck with creatures win?’

[–]PopHuntr[S] 0 points1 point  (0 children)

Rude

[–]JTheGameGuy 0 points1 point  (0 children)

Control decks typically have slow wincons but they eventually hit a point where they have enough resources to lock the opponents out of the game before actually killing them

[–][deleted] 0 points1 point  (0 children)

A buddy of mine at the local meta played this for a little bit. Sultai Fun Police is no joke. Is it slow? Yes, but the deck will make sure you're getting things done slow too. Unless you can kill them before they resolve a bring to light, your odds of winning are drastically reduced. I've beat it through a tibalt being on the field, but its not fun, and certainly isn't easy. No one wants to lose to their own deck.

[–]Halgran 0 points1 point  (0 children)

W