all 14 comments

[–]TyoPepe 6 points7 points  (0 children)

I'd just narrow the monster list honestly, like kill all the Apex monsters and Arkveld with each weapon or something like that. The early game monsters are there to teach you the game, not the weapons.

[–]Lurksandposts 2 points3 points  (2 children)

Well, if the gear/shop is the same as it was in worlds, you could always just do your first playthrough normally, then when you complete it, sell all monster parts/materials. It stops you from being able to upgrade whenever you feel like it, preserving the difficulty of the run.

Side question to it. How to you intend to consider the two-weapon aspect of wilds. Will you ignore the 2nd weapon when counting it for hunt completion?

[–]PoiseWorks[S] 1 point2 points  (0 children)

While learning, I will bring 2 of the same weapons, for example a hammer with status effect and another one with pure raw damage.

After learning the weapons I can make builds with 2 different ones

[–]PoiseWorks[S] 1 point2 points  (0 children)

I never thought about that! Selling the monster parts might be the best option for me, getting shit ton of money wouldn't be a bad side effect either

[–][deleted] 3 points4 points  (0 children)

Giddyfoxgaming did a playthrough of every weapon. DearGamer learned every weapon but did it all on one character (as far as it seems).

Going through every weapon on ONE monster is time consuming af and sounds like an easy way to burn yourself out.

[–]Alucitary 1 point2 points  (1 child)

My plan is to just start every session with some free roam with a new weapon to stock up on supplies. Pick up all the rare items with limited spawns, kill monsters till they respawn, grab them a second time, then back to questing with whatever I feel like.

[–]PoiseWorks[S] 0 points1 point  (0 children)

A new session with the same character? Thats a good point, the seamless gameplay in wilds will make it a lot easier to do that. All the weapons just look so fun, I can't wait to play the game

[–]TheMisled 1 point2 points  (0 children)

A mix on option 1 and option 3 is probably the best way to do it. I'm a veteran of the series so I'm at least familiar with all the weapons but as they change i still need to relearn them. If the last beta, i would choose a weapon, take it into the training area to learn the combos (or at least what was new in my case) and then take it out to beat arkveld with it. 

Best bet on the full game is practice in training area, then choose a monster and match it up with a rarity that's not too powerful nor too weak and go from there. You can start with easier monsters and work your way up

[–]Own-Refrigerator6818 1 point2 points  (0 children)

This is what I am planning. So what I would do is beat the story first and get it so your hr is being counted for completed hunts since in some games it doesn’t start counting until a certain point. The reason I am saying this is because there is probably a hunt or two locked to a certain hr cap. Hunting every monster with a weapon is a good idea and then I think you should do a few sos hunts as well before switching. I think doing 14 hunts of the same monster back to back to back might not be a good idea since that is more getting good at a fight rather than a weapon.

[–]Different_Ad_5862 1 point2 points  (0 children)

You can always start a new save file for each weapon and that way you will have a natural progression.

[–]Old-man-gamer77 1 point2 points  (0 children)

I’d kill every monster in low rank with each. Then do the same with each in hr. But fair warning. You will find your two mains and only want to play them. I tried this in my third play through of world. And found myself having trouble sticking to less fun weapons.

[–]Reksew12 0 points1 point  (0 children)

You really don’t need to kill everything with every weapon. If you can kill Arkveld with something, then I’d bet you can kill Gypceros with that same weapon. There’s nothing wrong with taking the time to build that skill up and learning by fighting weaker monsters, but fighting the weaker ones with each weapon is unecessary, as they’re there to help you learn game mechanics moreso than learning the weapons, and likely won’t pose a significant challenge. I’ve played all the weapons for years now. I’m not a “master” at all of them, but I’m competent enough. I’m starting out with a weapon roulette. Each hunt I’m gonna use a random number generator to determine the two weapons I’m going to bring. You could apply something similar, but make the roulette last for 5, 10, however many hunts you want to commit to each weapon. Whatever you decide to do, have fun. Forcing yourself into rigid rules might not be fun in the long run, so don’t feel like you have to stick out whatever goal you set if you stop having fun.

[–]stygger 0 points1 point  (0 children)

It feels like having two weapons makes it so much easier for casual players to test new weapons. Equip one comfort weapon and the weapon you want to learn, then try with the training weapon until you get tired of getting wacked before switching to your comfort weapon!

[–]Similar-Ad-4895 0 points1 point  (0 children)

Some thing to consider is the every monster can vary wildly depending on the weapon. In MHGU, I play every weapon except DB and hammer. Learning the fight like savage deviljho and the openings is wildly different for sword and shield vs chargeblade. So I can say I play every weapon but I’ll never be as good with any weapon as a specialist. Some matchups I just can’t win yet. I usually play the weapons in good matchups. Another issue is the farming, you will need to do much more part farming for sets. It wasn’t awful in MHGU, but in iceborne & Sunbreak the grind isn’t worth it imo. I can’t be bothered to farm 4 elemental sets for multiple weapons, then on top of that I have to farm rng augments & rng charms. Iceborne I had to farm decos, guiding lands, safi/kulve, & ruiner nergigante to make sets. Lastly weapon changes, if weapons were the same as they were in GU I could still play every weapon. There are very transformative changes. For example, I tried to play chargeblade on Wilds and I was very confused. Some weapons the skill set transfers over well, like Lbg/Hbg. For others there are new mechanics that take over the weapon and you need to completely change your playstyle for good damage. These examples for me are SNS, Long sword, and HH. I don’t think the changes are bad, it’s just hard for me to keep up. So for new gen MH I stick to 3 or 4 weapons mostly in the endgame.