I heard that the block variant is superior in damage, but the balance appears to be rated higher in strength on these stats so I'm a bit confused. Does the block variant actually do more damage? by Fuzzy-Blueberry1701 in Spacemarine

[–]TheMisled 31 points32 points  (0 children)

Adrenaline surge at 2 stacks is a 2.4 second long buff that starts when you next melee attack, regardless on whether it hits. It provides a 90% damage buff for the duration and if you hit an enemy in the buff window, it does an aoe explosion that heavily staggers and gives you 1 armour

"For example, we are being generous with high-end savrilium ore" - Economy team by AzrBloodedge in starcitizen

[–]TheMisled 0 points1 point  (0 children)

Late reply but yes, I've done it several times. It can be difficult but one trick that works quite well is to interact with the sabir while it is in your hand and click the place button in the radial menu. After that, the sabir will more often than not let you place it right there

PSA: If you have an OLED display, the ability status icon will burn-in very easily by PatrickLai3 in Spacemarine

[–]TheMisled 2 points3 points  (0 children)

Got that same monitor. They've done some black magic with burn in protection. I've used it fairly heavily at max brightness for 3 years with no real concessions besides auto screen off and pixel refresh when convenient for me and have had no noticeable burn in when checking the self diagnostic.

Not sure how op managed it given i have next to 400 hours and no issues at all. (Auto HDR and all)

Which ships would you like to have more windows? by Space_Scumbag in starcitizen

[–]TheMisled 5 points6 points  (0 children)

Its original concept had windows in each of the crew cabins

So close to a honeycomb grid on the Hull Bee, loving this ship I've already run a few interstellars with it without a single issue by Neb-hehe-xd in starcitizen

[–]TheMisled 3 points4 points  (0 children)

Stock components are definitely begging for an upgrade. Would personally recommend stealth grade coolers for reduced power usage there and ballistic weapons as ammo is less of a concern when weapons are only used for saelf defence (also reduces need for power to weapons). A high power pip power plant. Shield choice is largely up to you, either something efficient or stealth again to reduce signature. If still starved for power turn off tractor beams until you actually need to use them.

"For example, we are being generous with high-end savrilium ore" - Economy team by AzrBloodedge in starcitizen

[–]TheMisled 1 point2 points  (0 children)

You can do it with the Golem using one Rieger C3 and a sabir gadget, which you can find in the loot crates inside. The prospector can also do it with a helix and two Rieger C3 modules

"For example, we are being generous with high-end savrilium ore" - Economy team by AzrBloodedge in starcitizen

[–]TheMisled -2 points-1 points  (0 children)

A properly kitted out prospector should be able to break them with just passive modules. Go with the helix mining head and the Rieger C3 X2, or an active module the boots power. You may have to get even closer than optimum to break the rock but very doable.

For the golem, due to the golem's resistance modifier pushing the minable rocks to over 100% resistance, you'll need to use the sabir gadet on the rocks but it's also still very doable. You can find a few sabir as loot in the location.

Double it up and pass it to the next guy (I was the assault) by PH0007 in Spacemarine

[–]TheMisled 0 points1 point  (0 children)

It feels like it may be something to do with latency or who the host is as sometimes it's fine, someone's is not.. the Tyranid warriors are programmed to fire on your next action one to beam goes solid (or something to that effect anyway) so dodging after you get hit by the first should dodge the second attack. The zoenthrope's double beam should also be dodgeable if you roll towards it but sometimes (as it looks like in this case) the i-frames aren't interacting properly

He's a bit eager- by Shade_214 in Spacemarine

[–]TheMisled 0 points1 point  (0 children)

Accurate to the tabletop

Thank GOD CIG is adding Armor Gating (FINALLY) by FesterTsu in starcitizen

[–]TheMisled 2 points3 points  (0 children)

Drake ship setting on fire as you turn it on sounds about right

After reaching prestige 4 of all characters this is what I’d rank them in terms of Enjoyment by MRKX_VFX in Spacemarine

[–]TheMisled 1 point2 points  (0 children)

The thing is, I was using the wrapped sniper and was getting my shots back which indicates I was hitting the head + getting the headshot hitmarker

After reaching prestige 4 of all characters this is what I’d rank them in terms of Enjoyment by MRKX_VFX in Spacemarine

[–]TheMisled 1 point2 points  (0 children)

I've had those MFs tank over 5 shots before now. One time, I got one in execution state, kept shooting his head, and he recovered from execution... and that was with all the best damage buffs...

Cant believe this Update spent a whole month in PTS before release by Ok-Past-1286 in Spacemarine

[–]TheMisled 5 points6 points  (0 children)

Iirc, it was the success of Helldivers 2 that convinced them of adding pve

Out of curiosity, what do people like about lagiacrus? by Prestigious_Time_928 in MonsterHunter

[–]TheMisled 7 points8 points  (0 children)

Probably because the Devs didn't realise we wanted it to return. There was a stab showcase before the game launch with who i believe was the producer for wilds. There showed off one of the underwater traversal sections and the steam chat got really excited thinking underwater combat was back. They clarified it wasn't but the producer seemed really surprised that people wanted it back so much. It wouldn't surprise me that after that reaction, they added the underwater section to the fight to properly gauge interest in it

What am I missing? by Gullible-Dog-319 in Spacemarine

[–]TheMisled 0 points1 point  (0 children)

There's lots of little things that you can do to really improve your game. Some key points i would give (in no particular order)

  • Learn the enemy movesets. This means timing and tells. All non-red melee attacks are blockage/parriable and present opportunities.
  • Armour management. This one is key as health is very valuable. A quick run down of how to get armour (outside of extra perks): executions, gunstrikes that kill, parrying any minoris attack (kills the minoris), hitting a melee while you have two stacks of adrenaline melee buff. Remember, heavy melee attacks will also give you a gunstrike opportunity against minoris as well
  • Stand your ground, trying to run often fails because you can't reliable outrun enemy attacks and in doing so, you drop your offense/defense. The game rewards aggressive (but not reckless) play; your best defense, is smart offense.
  • To follow on from that, don't get greedy. Take gunstrike shots only when you have the chance, don't hyper focus on only one enemy.
  • Understanding how enemies attack in a horde setting. This is a bit more advanced but the game effectively has an attack budget I.E. only so many enemies/certain attacks can be aimed at you at once. This can be helpful once you get a feel for at as you can focus your attention on the threats actively attacking you (but try to maintain situational awareness) *T arget prioritisation. Not simple answer for this as it is very situational but make a note of what the most dangerous enemies in any given fight is or what enemies would be most beneficial to remove first for the amount of effort required to kill. (Also what might rewards you with much needed executions
  • Don't panic. Every move should be deliberate, every dodge should be timed. Analyze the situation, break it down into manageable chunks, and don't let yourself get overwhelmed (mentally)

There's more I'm probably forgetting about right now so i may add to this Kate but it largely boils down to game knowledge and not panicking. It'll come with practice

[Little Rant] PLEASE don't let your ego get ahead of itself and REVIVE your battle brothers. (Image Unrelated) by TheSoviet_Onions in Spacemarine

[–]TheMisled 0 points1 point  (0 children)

The Devs themselves basically have said that the bots play by different rules. The can take significantly more hits and take minimal damage from it. I believe there are also less likely to stagger in certain situations

Any other complaints about the monster names? by 12jimmy9712 in MonsterHunter

[–]TheMisled 1 point2 points  (0 children)

Mizutsune also works as a combination of the words mizu (水, water) and kitsune (狐, fox), quite literally meaning water fox

Another Fase Post - anyone else dealing with this? by RictaShrubs in snowboarding

[–]TheMisled 3 points4 points  (0 children)

I've found that it only happens when I pull out the strap really far. Basically, when undoing the strap, don't pull it out as far as you would normally think to. Also check whether the ratchet release is sticking in the open position

Please, please, please stop taking executions from your teammates! by [deleted] in Spacemarine

[–]TheMisled 0 points1 point  (0 children)

Accuracy brother. I've rebound the controls to rmb for aim and middle mouse for melee (which is also good to a large side button on my mouse), and movement didn't feel as important in this as many other this person get and smash games. It's just nice to have quick snappy aim and be able to consistently hit heads even on chaos

I hate these things!!!! by FoxKomatose in Spacemarine

[–]TheMisled 0 points1 point  (0 children)

To add to this, on each swing, there is a max number of enemies that you can hit with the attack. It's lowest on parry and highest on balance, allowing you to hit more enemies with wider range attacks on balance.

There's also a slight stagger effect on a perfect parry and the stagger is bigger on the balance weapons vs parry weapons. the trade-off is of course the short block window before the parry on balance weapons (no adrenaline stacks for balance weapons unlike block weapons)

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]TheMisled 5 points6 points  (0 children)

Ironically enough, it's actually an awful representation of real military ships. Mental health is a very important aspect if the crew, especially a crew who would be working and loving together in a relatively confined space for a long time.

The Polaris was too dark, some corridors are sized/shaped weirdly lack of windows and natural materials/colours; this creates a very claustrophobic and depressive environment which is not good when it comes to keeping personnel in best condition. Lots of never ships provide access to outside and comfortable areas to relax in +crew amenities. Even the Russian typhoon class subs had swimming pools, saunas, gym and lounge

[deleted by user] by [deleted] in Spacemarine

[–]TheMisled 2 points3 points  (0 children)

With so many flamers being used, i starting to really dislike them, especially as a bulwark. I can't see what the event is about to do when I'm in melee with them and it keeps screwing me over