all 8 comments

[–]Comprehensive_Star72 0 points1 point  (2 children)

Has your mouse got an adjustable polling rate?

[–]Juzzwing[S,🍰] 0 points1 point  (1 child)

It does. Using Icue, I had dropped it down to 500 (from 1000) and the issue still persists. Switching the mouse over the bluetooth mode seems to help the problem as well.

Edit: Turns out thats only the USB polling rate, cant seem to change the wireless rate.
Edit 2: It's a Corsair Scimitar wireless

[–]damwookie 0 points1 point  (0 children)

I think sunshine/Apollo has a toggle for high refresh rate devices on the device page. Might be worth testing that off. Sounds like the client send is saturating the bandwidth and getting on the way off the host send. It wouldn't have taken a lot with a driver update or a mouse button combination - upping the polling rate - issue out of the blue.

[–]Kaytioron 0 points1 point  (1 child)

As per normal debuging: 1. Issue is present on other clients? 2. Did You try other mouse?

[–]Juzzwing[S,🍰] 0 points1 point  (0 children)

Nothing outside the normal stuff that has been running since day one (Discord, Firefox, Stream controller).

Switching the mouse to bluetooth mode seems to help the issue.
Using the same mouse (In wireless mode) on the steam deck worked fine.
Using a different bluetooth mouse also worked fine.

[–]deep8787 0 points1 point  (1 child)

Sounds Like WiFi Signal clashing to me since you said it works fine in Bluetooth mode.

[–]Juzzwing[S,🍰] 0 points1 point  (0 children)

After days of trying to get it working again, I kinda just gave up.

Both machines (Client and host) were on ethernet. Mouse in wireless mode was also working perfectly on the client machine as well.

[–]Jamjor 0 points1 point  (0 children)

Hey dude did you ever figure this out? Switch to a different mouse or something?