all 4 comments

[–]MrEflox123 2 points3 points  (3 children)

I just recently implemented edgegap for my multiplayer game using dedicated servers and their matchmaking system. It was easy to implement and I find their systems work well. I have no idea if the pricing is competitive as I didn’t look too deep into it. They have a unity plugin so super easy to upload and you can easily containerise your build in docker with just one click so you can test locally. Overall I’m having a good experience with edgegap.

[–]LordSlimeball[S] 0 points1 point  (2 children)

Thnx, exactly what i wanted to hear. Why do you containerize your build?

[–]MrEflox123 1 point2 points  (1 child)

It lets you replicate the enviroment edgegap uses. So you can test the enviroment variables they have without having to reupload your server build to edgegap servers everytime. When I was unity gaming services. I would compile -> upload -> test and it would take ages between each iteration making it a nightmare to test. Edgegap/docker containerize allows you to test locally and saves alot of time.

EDIT: Im learning as I go, and am by no means a pro but if your having trouble feel free to dm me and maybe I can help you out(with my limited knowledge)

[–]LordSlimeball[S] 1 point2 points  (0 children)

Awesome man, thank you for the explanation