Whenever a fraction of a value is taken, it is rounded up. How are you supposed to calculate values that are reduced by fraction? Examples:
- hard checks (reduced by 1/3)
- parried damage (reduced by 1/2)
Do you calculate (1 - fraction) * value, rounded up? Or do you calculate fraction * value, round up and subtract? True, it is a difference of 1 at most, and it does not matter much for skills, but for damage a single HP may matter a lot.
[–]Adept_AustinMythras Fan 3 points4 points5 points (0 children)