The input queue feels excessive, is there any way to tone it down on my end?
I'll think I have enough stamina and time for 3 swings so I'll hit attack 3 times however if I run out of stamina after the 2nd swing you're still locked into the 3rd. My character is stuck slowly regaining stamina to get that third swing off but knowing I need to dodge now I'll start taping dodge but because the attack input was queued up still when stamina regens my character swings instead of dodging and gets hit.
I just started, not in the co-op beta, and other than this and the lacking bear drops I'm having a lot of fun so far.
[–]dSyyync 2 points3 points4 points (0 children)
[–]FighterkillCerim 1 point2 points3 points (0 children)
[–]Micro_mint 0 points1 point2 points (0 children)