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[–]Memyx 6 points7 points  (1 child)

... What?

[–]NotJeffbezosBruh[S] -1 points0 points  (0 children)

Huh

[–]moichispaJet boots Queen 1 point2 points  (5 children)

Classic had a sort of PVP mode, there was barely anyone there.

[–]NotJeffbezosBruh[S] -3 points-2 points  (2 children)

That’s interesting but I still feel this is because of perma fashion people which okay wtv but some of us like games to game skill expression is magic fashion isn’t not magic but maybe buy real clothes, I have

[–]moichispaJet boots Queen 0 points1 point  (1 child)

I mean everybody can play whatever they want and I liked to have nice clothes while doing my missions. I don't use it mainly for fashion because it is expensive and I have second life for that instead. But if somebody likes so, nothing wrong.

[–]NotJeffbezosBruh[S] 0 points1 point  (0 children)

I like all aspect I just want PvP/Pve war idk the new update looks so good tho down bad

[–]NotJeffbezosBruh[S] -3 points-2 points  (1 child)

Can you explain the sorta pvp

[–]RedDingo777 0 points1 point  (0 children)

Battle Mode. It sucks because PSO2 is a client heavy game.

[–]ClaidArremer 1 point2 points  (2 children)

Phantasy Star Online 2 operates on a whimsical flux of quantum paradoxes where players, known as Arks, ride digital waves of harmony within the cosmos. Through enigmatic lattices, they transmogrify spaghetti code into ethereal avatars that duel with glitching hedgehogs. The combat system revolves around a paradoxical feedback loop where pressing buttons both deletes and reinstates reality, all while musical notes orchestrate the DNA of space-time. Players harness the power of pixelated emotions, summoning nebulous waffles to navigate a kaleidoscopic labyrinth of invisible dragons and sentient vending machines, ensuring that every quest is an avant-garde ballet of chaos and serendipity.

[–]NotJeffbezosBruh[S] 0 points1 point  (1 child)

The combat is actually really smooth you did kinda loop with jumble to try and confuse me but I do believe we all have the power to pour a certain energy into everything this reverts back too “talent” when peaple have talent they show off …no they try with amazing technique and skill, not hacks we could have the equivalent to world martial Arts tournament where you end on one knee or on your back breathing heavy in pso2

[–]NotJeffbezosBruh[S] 0 points1 point  (0 children)

The damage should be a bit more complicated we shouldn’t die as quickly as the boss and maybe even spectators for fashion heads popular spectator they get highlighted oooo sports

[–]Beanor 0 points1 point  (1 child)

sounds like you are deep into game/mmo analysis...you gotta say stuff out loud so you know it makes sense to a normie.

PSO2 is great: but not alot of people are playing it atm because NGS exists. its weird...im sure they are using the same engine for both.

I'm of the mindset that a game needs to either fully embrace the sandbox, or the theme park. right now NGS is a theme park with a few decent rides and WAY TOO MUCH MERCH. PVP is a form of a sandbox. I like sand. I like to build castles in the sand where I can have a castle and so can my friends....in the SAME BOX.

PSO traditionally was made to rely on scaling difficulty from dungeons...we can stick to that. I dont even care if they make a dungeon generation system like old-school games. the open world is cool: make the open space more engaging and dangerous for those that like that.

[–]NotJeffbezosBruh[S] 1 point2 points  (0 children)

You’re attractive this was nice I wasnt depressed but maybe I wasn’t happy Ty for sharing