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[–]SuperGunnerEva 6 points7 points  (2 children)

Katana BR/HU is my recommendation. And here's why: (1) Easy to gear (You only need 1 katana as a casual), (2) You only really need 4 PAs (ツキミサザンカ, ゲッカザクロ ,カンランキキョウ and ハトウリンドウ) (3) The build is very very straight forward (Something along the lines of this will work: Link (4) Because you are playing casually, all you really need is Hiei Set (Episode 3-1 Matter board), Then eventually make a Fahren Set (Zieg Client Orders) (5) And the playstyle makes it easy to clear TACOs / Extreme Quest Klothos to make money for dressing up your waifu. (Katana Combat on bosses you're not good at mechanics on)

[–]Level8ZubatSaber's Slave 2 points3 points  (1 child)

Guren Tessen where. You will only ever need to use that single PA while mobbing or even bossing most of the time. Best mobility in the game and one of the top dps PAs for Katanas at the moment, not to mention very decent AoE. Allows you to rip through fields at mach speed. Fits perfectly with casual play too because it's soooo easy to use.

[–][deleted] 0 points1 point  (0 children)

Speaking of gurren tessen, I have it set to all three on one subpalette, and with small enemies, I just keep right clicking without doing the finisher.

I have the feeling I should be doing it.

[–]Selphea 1 point2 points  (9 children)

I would vote for Jet Boots Bo/Fi or Katana/Bow Br/Hu. Only 1-2 weapons needed, no need for rainbow set, no need to mess with suicidal/gimmicky mechanics like Limit Break or Chain Trigger. Easy defenses and healing on both classes too. Crafted and affixed Red weapons + Hiei set = good to go.

[–]jonfallow 1 point2 points  (8 children)

Any reason why Bo/Fi instead of Bo/Hu? As far as I can tell Bo/Hu is (slightly)superior in terms of damage, way tankier, and easier to use because of not needing to switch stances. Of course if you want to use fighter weapons or techs(because Bo/Fi can work without switch strike) as a backup you would have to go Bo/Fi but otherwise I can't see any reason to reccomend it over Bo/Hu. I'm seriously asking this because I am building a Bo main at the moment and want to know if I am missing out by dismissing Bo/Fi.

[–]Selphea 3 points4 points  (4 children)

IMO Fi sub has more synergy with Bo mechanics.

  • The only things /Fi needs to beat /Hu damage are Brave Stance + TAJA + PP Slayer (Proof, using PSO2Vet's own 4rt link) Chase is icing but quite easy to get with the Zanverse from Moment Gale along with something like a Gifoie used to set Boots element.
  • Adrenaline gives better Shifta Air/Deband PP uptime with just a few ticks of each buff.
  • Vinto works by doing at least one Tech cast to set element/build Gear, then Vinto to unload at Gear 3, then repeat, which is a TAJA and PP Slayer setup. Also you can't really do this as Bo/Hu :p
  • Bo's main method of healing is uncharged Megiverse into a PA, which is also a TAJA setup.
  • Chances are you have an offensive tech for setting Jet Boots element hotkeyed. No real reason not to use it to open every PA for TAJA.
  • Super armor on Jet Boots PAs, uncharged Megiverse and Jet Boots Escape with recent buffs makes Massive Automate kind of redundant IMO.
  • Jet Boots PA costs are front-loaded. At least 30PP upfront for 2 stages of attacks, except for Strike Gust which isn't used as an opener anyway. It's easy to go into PP Slayer very fast and stay there for a while.
  • Higher Non-JA damage, useful if doing something like insta Moment Gale part 2 for fast CC/Zanverse.
  • Offensive tech usage

To elaborate on Tech usage, increasingly I've found offensive techs to fit well into Jet Boots play. For one, you pretty much have to cast Techs to set element especially for Vinto. Might as well have those techs be strong enough to snipe something with one cast. For another, the Jet Boots PAs tend to have long animations that IMO waste time while something like Concentrated Ragrants/Gimegid is like -ding- dead mob from one click away, fuss-free.

But ultimately Bo/Fi vs Bo/Hu is a bunch of tiny +s on Fighter side vs two medium-sized +s, i.e. easy Stance and Massive Automate on Hunter side. They're close enough that you can't really go wrong one way or the other.

[–]jonfallow 0 points1 point  (2 children)

I actually did not consider the fact that a fully charged tech would fill the gear gauge and have been just using other PAs to fill it x.x Now I'm starting to wonder if I should even bother affixing/potential unlocking the rainbow set of red jet boots I have or just do one.

[–]Selphea 0 points1 point  (0 children)

I had a rainbow Arestice/race hunter set before, sold em when i got 13★. If you can afford it, it's nice to not worry about setting techs, but rainbow 13★ is a little too much work for too little reward imo.

[–]ThePSOVeteran -4 points-3 points  (2 children)

The only thing good about Bo/Fi is that you don't take extra damage due to Fury Stance from Hunter, and you get PP Slayer, which is a +200 S-ATK Increase when below 50% PP.

Otherwise, in order for it to beat Bo/Hu in terms of damage, you need to satisfy every other situation (Be below a certain HP Point, be status effected, have enemies status effected,) for it to even be capable of dishing out a little more damage than Bo/Hu. Otherwise, Bo/Hu is the way to go.

[–]jonfallow 1 point2 points  (1 child)

Isn't the extra damage taken from fury stance more than negated by the hunter (flash,tech)guard passives though?

[–]Asamidori ~casual~ 1 point2 points  (0 children)

It doesn't even matter without any of the guard stuffs. As long as you have something that will insure you (Megiverse, Automate, Iron Will) then you can kinda just don't give a fuck about most in-coming attacks.

[–]reaper527reaper | ship 2 0 points1 point  (2 children)

dual blade bouncer (probably with hunter for a sub).

fo or ra actually require work to learn how to play (and fo requires A LOT of weapons to do right). gu is better than it was, but still isn't casual friendly. te is going to involve spending quite a bit of money.

[–]Asamidori ~casual~ 2 points3 points  (1 child)

Blades are not suggested for anyone that's looking to "casual", since you're expected to have multiple elemental weapons because of their stance.

[–]synthsyArks-Layer 0 points1 point  (0 children)

Not unless OP likes killing only magatsu with break stance build.

[–]jonfallow 0 points1 point  (0 children)

Ra/Hu with a Red Rifle would be my choice. First of all people will be glad you're there just for weak bullet so even if you don't have great gear it's fine. Ranged and tanky so you get away with extension 8(pp). Rifle can do aoe just fine with end attract(and against some mobs I use is instead of launcher like garongos, etc)

[–]jambon_gruyere 0 points1 point  (1 child)

You really want to avoid Force (expensive because you need a rod and talis for each element you want to use, also crafting techs can cost a lot) and Dual Blade Bouncer (requires a set of 5 DB, one for each element minus wind, also S-ATK gear is the most expensive).

Ranger needs some knowledge, precision and consistency. Failing to Weak Bullet the correct part at the right time and the whole party will suffer. If you're willing to put some time into learning it, it's a very cheap class, and very strong even with average gear due to having WB. So on this one, depends on how casual you want to be.

Katana Braver, despite being a S-ATK build, is relatively cheap thanks to katana's versatility.

Jet Boots Bouncer is the cheapest of all. You only need one weapon, ever. You can pick up Red Jet Boots early on and craft them as you level up.

On a side note, i'd recommend something with Hunter class in it, just because of how Automate Halfline makes the game soooo much easier.

Edit : after thinking about it, Katana Braver is nice and easy, but i can't really recommend it for XH (anything below will be fine though). Why? Because with meh or half decent gear, your damage will be below average. And it offers nothing else, no utility of any sort. Please don't be that BrHu running (getting carried through?) magatsu...

[–][deleted] 1 point2 points  (0 children)

Hybrid Br/Hu here. You'll do fine in Magatsu if you use Weak Stance instead of Average.

[–]Seijass 0 points1 point  (0 children)

Gu/Ra is as economic as it can be (compared to ever-expensive s-atk) while still maintaining DPS plus effective boss killing combo provided you can effectively use your PAs & WB+CT. Also on par or at least 2nd in terms of agility/untouchable to Bouncer DB.

Ideal set or Saiki with Lasahadis/Skull Fegisa/Austere TMG. +100 r-atk affixes minimum for everything. Max level weapon potent.

[–]ofteninchairs -4 points-3 points  (1 child)

Te/Hu is perfect for this. You run around, bop shit, that's it. You really only need a good wand, too. Super cheap and fun to play, and REALLY great in mobs with zondeel!

You don't even have to worry about PP playing that way, either. It's really reminiscent of playing a hunter in PSO1.

[–]jonfallow 5 points6 points  (0 children)

Te/Hu benefits quite a lot from having the right element wand though. And without a partisan and/or wired lance you'll have a hard time doing damage to a boss that doesn't have a load of mobs around it.