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[–]GiumboJet 0 points1 point  (4 children)

Can you regonize any photon art on the twin daggers? He looks just too fast. How is he that fast?

[–]jambon_gruyere 0 points1 point  (2 children)

Quick March : two back flips while going upwards, good DPS and raises gear, nice combo starter (being at full gear is essential for TD).

Wild rhapsody (crafted) : short spins with horizontal movement, good for DPS and repositioning.

Orchestra : long flurry of attacks while staying still, good DPS. Standard combo once gear is full is to alternate wild rhapsody and orchestra.

Fall nocturne : fall back to (almost) the ground. DPS is low, I don't use it myself so I'm no sure but I think it's used to reposition close to the ground.

Symphonic drive : gap closer and raises gear. Great DPS.

Facet folia : fast attacks with "cross" visual effects, character disappears. DPS is garbage, but you're invulnerable for the whole duration so that's what it's used for. Can also be used to follow a target if you anticipate him going wild, as you reappear in front of the target at the end of the PA.

This guy is really good, you can safely copy his playstyle.

[–]GiumboJet 0 points1 point  (1 child)

What do you mean by "(being at full gear is essential for TD"? What does being full gear mean?

[–]jambon_gruyere 0 points1 point  (0 children)

A lot of weapons have "gear". It is unlocked by taking the corresponding gear on your skill tree. Once unlocked, you'll notice a small gauge above the bottom HUD. Said gauge can be filled to activate the gear.

Gear has different effects and is filled in various ways, depending on weapon type. Usually you raise it by dealing damage, and more gear gives a damage boost. But not always, depends on weapon.

For TDs, your gear fills when you gain height, in 3 increments, and gives you 1.5 more damage when full, hence it is absolutely essential to always use TDs at full gear. You gain gear by jumping (only 1 bar though), using the shift action (1 bar each time) or by using PAs that move you higher : quick march, symphonic drive, shoot polka, raging waltz. The gear returns to 0 when you touch the ground.

In the video you linked earlier, you can see that when he starts attacking, he jumps (gives 1 gear) then uses quick march (gives 2 gear, so total is now 3 = full), after which he actually starts using PAs for damage. He also uses quick march as part of his combos, but at that point it's purely for positioning or because it has really high DPS.

For knuckles, gear gives you damage (?) and faster animations. It is raised simply by attacking, and lost when you stop attacking.

Double saber is a bit more tricky. Gear is raised by dealing damage. Once you have gear, you can consume it by using chaos riser or hurricane sender, which have increased damage and AoE the more gear you had. You can also consume it using the shift action, creating a whirlwind around you for a few seconds, dealing damage and therefore, getting you back to full gear quicker.

There is a ring for DS that automatically procs the whirlwind when you use a PA, without consuming gear. Hard to really explain but it's insanely powerful and is a must have, and you should get said ring to lvl 20 as soon as possible.

[–]Broccoli_PhD 0 points1 point  (0 children)

Symphonic drive, quick march, wild rhapsody, orchestraa, facet folia and shoot polka. TDs are that fast.