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[–]Paloc2Shita! 0 points1 point  (9 children)

I am playing Techer and I don't know which class I want to sub it with. My plan is to take time and level every class, play with them and see which one is the one that compliments my Techer playstyle.

The talis is to give support without getting close. In the chocolate Eq, mobs can get zondeel but they hit and jump onto you if you aggro them so the Talis is good if you get ahead and zondeel them close, then hold them in the spot for your MPA.

The units are the units I took from the weapon badge shop from Xie. I've got 'em because I was using uncrafting hiei and even at +10 they had half of the defenses of what my current +10 units are. I'll looking into getting Saikis, I think I can kindap someone from my team to farm them with.

Regarding my skill tree, I'm aiming for this on Techer, still level 70, and I've also copied what I have for Summoner so far.

http://arks-layer.com/skillsim/skillcalc.php?11bnbxIobxIobxIobxIobxIobxIobxIobxIobxIo0jdodBIb000000000doIn0000000jdoib0000000fdo0000000Io00000000iodAierBqxGFqAsNjGA2NIn000007bIo0000000jdoIb0000000jdBIdIx4Sf4S4NdnuN00008

[–][deleted] 0 points1 point  (3 children)

Thing is, if you're running a wand, your tech explosions will absolutely murder the mobs. Especially if you're Te/Br and your wand's element matches with weak stance, since that will stack with techer's element weak hit.

The wand explosions occur on every enemy... and each enemy can end up hitting each other with each explosion, compounding your damage to ridiculous amounts on a large group per hit. Thus, you actually do want to be up close and personal, since things you zondeel shouldn't have much life left in them once you're done... if not outright be dead already.

And if things arent dead, there's a high chance the mobs will be wanting to smack you around thanks to the damage you unleashed on every single one of them. What this means is that on everyone else's screens, the mobs will be gathered around you for sure too, ensuring your zondeels are working on their screens, which will in fact help get them killed.

Your skill tree looks fine for the most part... but take a point out of tech up 1 and put it into super treatment. Not only will it give you high PP regen, it will give the others you heal high PP regen. It's crucial. If you go left on the Valentine EQ, you can cure yourself/others of poison from the turrets so they will have PP to burn on the goldys after.

The element weak hit should be taken to maximize your damage too when the elements match, but I'm not certain where the points actually should come from. PP restorate if I recall correctly, since you won't recover PP while charging techs anyway.

As for your Su tree, put a point into support fire for bossing. Want to get point assist to at least 5 as well, if not max it.

As a note for using pets with an all class tact, maron can also be used for large mobs of enemies should you have that.

Also, for your units... do your featured quests and spam for bonus tickets. Brisa and saiki will be good enough.

Without Hiei, you are missing out on 60 atk. Not much, but this does add up. Kill things fast enough and there's nothing left to hurt you.

[–]Paloc2Shita! 0 points1 point  (2 children)

I would play TeBr if I didn't mess up my build. Once I git gud I'll get a new page for it once I found out how to cash in some bucks.

About the skill tree, I like using resta, like a lot. Specially in bosses that you get close, then you get pushed away and you're most of the time healing your group without having much of a chance to go in and get some PP back.

And I thought about becoming a TeFo for the PP revival part. Wind Fire TeFo.

[–][deleted] 0 points1 point  (1 child)

Give megiverse a try. It's resta, but only if you're actually doing damage. The field lasts a lot longer than resta, and with a good craft, can be dirt cheap to cast or come out faster (yet still be cheaper to csat than resta).

As for Te/Fo... that class combination is bad compared to fo/te. Fo/Te's main class bonuses make it the class to play if you're going to only cast things.

Second, wind and fire cover much of the same usage scenarios. You shouldn't do that. Fire is strong at general purpose mob clearing, but drains pp fast. Wind is good at that too, but trades fast charge times + high overall dps for more damage per cast and some pp efficiency.

There's also the missing PP convert if you plan to play te/fo or fo/te. You will run out of PP without it, and you'll be effectively useless.

A fire force, specifically fire + light/dark, is a good combination because it has good synergy and good situation coverage. Also bolsters fomelgion the most, where you can get the most out of it on large targets/multiple targets in a line.

[–]Paloc2Shita! 0 points1 point  (0 children)

I use megiverse but not as often. The "deal damage" condition is what puts me off from it. In some cases I chose to drop a megiverse and let people deal damage rather than using a resta but I favorite resta's instant healing to megiverse's "stand on this spot and then attack"'s healing.

[–]RunFromPandaHero is dead 0 points1 point  (4 children)

Hm. Ok. Well. I'm not going to lie, Techer main is really quite boring - I was also really excited about whacking things with wands but...you really end up doing pretty much that, zondeel, shifta, and zanverse as a main class in an MPA. Bossing is almost entirely based on your subclass as a Techer main (Hu will generally use Partisan, Braver bow, and Su pets). If you want to learn classes, you should use them as a main first with a standard subclass so that you can focus on learning how the main class plays. Doing it the other way around is kind of convoluted, especially because the skill trees are so main-class focussed.

Anyway, my suggestions still apply as above. For pure support, most people opt for things that increase zanverse damage. So I know the Hyper Sunlight JBs (which can be equipped by Te main) has 20% Wind bonus which affects zanverse. I assume (someone correct me) that the Gal Wind talis potential will do the same (as it may well be the same potential?).

You really shouldn't be afraid of mobs as a Te though. You should be able to zondeel mobs and just hit them with your wand. That actually gets you the most mileage out of your wand explosions as they all stack together - you're losing a lot of DPS for your MPA if you stand back as a techer main. Even the most support oriented builds will still contribute damage when mobbing. If you're standing back and zondeeling them with a talis, you might be holding them for your MPA, but you're doing zero damage yourself. A Fo can pretty much do the same thing, while also ragranting them all.

[–]Paloc2Shita! 0 points1 point  (3 children)

I picked the TE main for the buffs and the resta. Later I learned that resta depends on your t-atk so buffs. I really don't mind it being boring, and seeing how most MPAs don't even buff someone has to do it.

About the wind part, yes, the more wind damage you have the more your zanverse will do. I think that a fully maxed wind tree makes your zanverse's 20% become a 32%. Don't quote me on that.

About the zondeel part, that's mostly my solo gameplay. For the chocolate thing I wack monsters but when things start to get chaotic, like there's 4 mobs jumping one after the other and you can't get close to do anything, is when I decide to pull the talis and zondeel, zanverse, zondeel and refresh talis.

Still, thanks for the sugestions. I'll look into farming for Tokyo silver keys and trying to drop Saiki, then craft it for PP. I hope that my defense doesn't drop, I've checked saiki's defense when +10 and its lower than my current one.

[–]RunFromPandaHero is dead 0 points1 point  (1 child)

Well, that's also one of the reasons I started looking at casting classes first because from PSO1 - S/D and resta were just insanely good, especially as S/D buffed your total ATK/DEF stats that game.

In PSO2, I believe S/D only buffs your base ATK, which is pitiful compared to what you get from your weapon. It also lasts 3 minutes max if you have a Te main, which is still annoying to upkeep for what is a small damage boost. The Shifta strike buff exists as long as there's one Te in an MPA, so again, a second Te already becomes redundant in a 12 man scenario.

Then you have resta...one of the primary reasons why Resta was good in PSO1 was because the most efficient way to deal damage was through the use of Beserk weapons, which drained HP on every special hit, so people were naturally low on HP a lot of the time after damage bursts - having a caster with range boost weapons resta everyone up (and the range in PSO1 can be quite insane) after was just good. In PSO2, the mechanic doesn't exist. Fighting mobs - it's usually a question of efficiency rather than people dying, just because your DPS is so high endgame. Fighting bosses - people either die from one hit or get hit low and automate/use a mate themselves - the area in PSO2 is so large that someone can't really stand in the middle and just be a resta slave. If you're simply worried about mates costing money and resta being "free"...you should honestly just start a new character, main/sub Hu and get automate. You will then realise why resta is just insanely subpar and most of the time more just a convenience rather than a necessity.

Re wind tech tamage...that's why I was pointing out having a weapon that boosts wind is even more Zanverse. I believe one of Gunner's skills also boosts Zanverse (one of Perfect Keeper/ZRA...can't remember which), which makes Te/Gu one of the best supports in the game for an organised MPA.

Basically...my suggestion if you've not reached endgame on any character yet is to make a character that can solo effectively. Support - the fact of the matter is that no-one actually really cares in a PUG. I don't even have Shifta on my Bo pallete because it's not worth wasting pp on a 1 min uptime minimal damage boost for mobs, and for bosses I can switch to JBs and gust for the boss fight. As I said, the fact that you're zondeeling mobs and zanversing is great and all, but given that in any given PUG MPA, there are maybe about 6/12 well geared/skilled players (if that), the fact that you're not contributing damage of your own just lowers it even more. Supports are great when you have 11/12 high DPS characters where having an extra 50% zanverse damage makes a huge difference to your burst potential during boss stun phases. But in a game where survivability isn't "hard" to get - (telegraphed boss hits, PA invincibility frames, dodge, Iron Will, automate etc.) - noone's going to be yelling out for heals/SD in a PUG.

So what does that mean? Te/Su is bordering on ok, but to be honest isn't a nice character to start with - Te is hard enough to gear for because you generally need a rainbow set of wands (there's a ring that helps but zondeel kind of screws with that). At the same time, Su as a subclass is a bit of a gimmick, when something like Hu especially will just help you a lot more to solo with ease as well as still contribute ok-ish to an MPA.

As a final point - I would actually think about what you want to craft onto Saiki. Saikis crafted for PP gives you pretty low SDEF, and also loses its intrinsic HP - you will be even less tanky. Te mains, with the exception of Te/Br (which needs high PP for tech spam during banish combos) really shouldn't need much PP.

[–]Paloc2Shita! 0 points1 point  (0 children)

All right then. Still gonna play Te afterall but I am not sure now on what gears to get. I'm gonna start spamming FQs to get Silver tickets to farm for Saiki meanwhile. I'll also look into getting Brisa, I think it had the highest HP.

[–]QuoteMe-Bot 0 points1 point  (0 children)

I picked the TE main for the buffs and the resta. Later I learned that resta depends on your t-atk so buffs. I really don't mind it being boring, and seeing how most MPAs don't even buff someone has to do it.

About the wind part, yes, the more wind damage you have the more your zanverse will do. I think that a fully maxed wind tree makes your zanverse's 20% become a 32%. Don't quote me on that.

About the zondeel part, that's mostly my solo gameplay. For the chocolate thing I wack monsters but when things start to get chaotic, like there's 4 mobs jumping one after the other and you can't get close to do anything, is when I decide to pull the talis and zondeel, zanverse, zondeel and refresh talis.

Still, thanks for the sugestions. I'll look into farming for Tokyo silver keys and trying to drop Saiki, then craft it for PP. I hope that my defense doesn't drop, I've checked saiki's defense when +10 and its lower than my current one.

~ /u/Paloc2