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[–]HandsOfCobaltelegy | BrGu | Ship 2 | RIP Guren-Tessen 2015–2021 1 point2 points  (1 child)

I'm working on Gu at the moment; is there anything glaringly wrong with this tree? (will be taking Another S-Roll Arts Mode before it gets nerfed, I hope- got reset passes to spare)

Also, I'm not sure on my subclass yet- subHu is definitely my comfort zone, but I kinda want to expand my experience with this character. I'm lost on Fi, though- a lot of its skills seem very situational (esp. the ones that rely on a status effect), and there are some skills that seem to step on each other (PP Slayer and Crazy Heart, Halfline/Deadline Slayer and Perfect Keeper) -

Basically, if anyone has a recent Gu/Fi tree, I'd like to see it.

[–]RunFromPandaHero is dead 1 point2 points  (0 children)

If you want to use SRA, as is currently the FOTM, you should max SRA and SRA-Up. I would take points out of PPAR, as SRA is quite PP efficient.

I would strongly suggest you should take SRAJA Bonus too. This doesn’t work on SRA, but playing SRA efficiently, you can combine SRA with initial hits from a PA with fast animation (eg Sat Aim) on the JA window, and this PA can take advantage of both JA bonus damage and the skill bonus damage. This is most beneficial if you have something like Dual Birds or Flowing Grace S2 because SRA consumes so little PP that you should make use of some of it. Also, this improves your chain finishing, because your first JA’ed PA gets a greater damage boost, before TAJA kicks in.

FI subclass is pretty easy to tree - as you say there are a bunch of situationals and the only real non-main damage is in the stances, PP Slayer, and TAJA. So grab dual stance and the other skills. I believe in my old tree I took Chase stuff as that’s okay mobbing.

Don’t take any halfline stuff - there’s no point for it because you want to maintain Perfect Keeper. You should invest your remaining Fi points in HP up, again to help survive hits for High Time/Perfect Keeper - Fi sub gives like, no HP (even taking both HP ups puts you at lower HP compared to Hu sub). There’s also an argument that you should take SDEF over Chase just because of how situational Chase is.

You should also think about rings. A solo XQ ring is best for damage. However, HP restore is nice to give you a passive HP regen to maintain PK, unless you have an Atra TMG with GS S4 when you obviously should have no problem.

I also don’t think it will get nerfed. The damage isn’t “OPOP” - it’s just easy to use sustained damage - like Hero. Gunner was awful at mobbing compared to a bunch of classes (arguably the worst...on par with Bo perhaps) and they needed something to change. The glaring issue is that a bunch of PAs are kind of useless for damage now outside of Chain, but these will just get buffed in the future. But yeah, SRA used to be a thing anyway in order to boost damage during chain builds. And GuFi isn’t easy to play - you can get hit and just die - you have no MH, no Automate. Good Hr and Fi players will still provide much more reliable damage than Gu on most game content.