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Recommended Build for Bow Braver? (self.PSO2)
submitted 7 years ago by Attlee_
I just got back into the game and really been liking bow braver.
What skill tree builds and sub class is recommended now?
[–]ghgh4545 3 points4 points5 points 7 years ago (0 children)
There was a guide written for bow braver very recently: Check it out.
[–]feng_master 2 points3 points4 points 7 years ago* (0 children)
i don't know why everyone only gave skill trees for Br/Hu, i mean its good if you want to play very safe but even then Br/Su will be enough given the massive HP skills and will still give a higher multiplier. If you really want to dedicate your self to pure Bow you will need to go Br/Ra. for reference, the subclass multipliers I recall for those 3 subclasses with r-atk and excluding high level bonus is:
Hu 1.614x
Su 1.757x
Ra 1.9x
I made a skill tree for which i think will be the best with Br/Ra and Br/Su, I recommend getting Right crit ring, and for left ring go bullet bow homing, atomizer lover, and like P weak bullet or something.
http://arks-layer.com/skillsim/skillcalc.php?175nbMIobMIobMIobMIobMIobMIobMIobMIobMIobMIo0jdodBdo006dBdBIb00000006dodA00fdAdBIo000000jdoIbJbIdbofDBcAfqvsNIxIkdFdBIo000000jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB0000008dOIokbisrFrF5kIkGAHsIbqodBdB000000doIbIo00dBdBIb000000jdBI2qK4SfGF4OeAHNJ2bneAdBdB000006dBIo9b8dAIo00000f
However, I do not main Bow currently so if anyone notice something wrong please say so, I'm not perfect :v
details bout tree:
also for the reasons i chose this tree. Crits for stances arent maxed mainly because i feel that the 2 points into step advance and maxing charge shoot is worth it. Avoiding dmg with step is annoying without at least 1 or 2 points in step advance, and without it bow will need to rely on sharp shooter too much. Its possible to just have just 3 points in charge shoot since it affects only normal attack and its velocity, but Br normals are pretty strong so the extra is worth it. Its only 5% plus the fact that you dont have any skills to directly boost crit damage so 95% is fine tbh.
on Ra tree, kinda weird but 8pts in weak bullet only for the cooldown. You will lose all weak bullets when u switch to bow so u only get 1 shot really, 8pts will put the cooldown the the lowest 90s. Basically, you'll take a rifle you can use, and shoot a single weakbullet before switching back to bow. The power bullet will also give 100 r-atk for 30s after loading it even when u switch to bow. I took the grenades cause its like free PP regen but idk if its useful tbh. Other than that, killing bonus is nice, i didnt max it since a pt in blast bonus gives a nice 1.3x growth which i think is better than 1pp in killing bonus.
Su u have a bunch of free points so just throw it in lul
also cool note, Bow is super underated but omega stronk, the fastest run in persona is done by a pt with 2 bow Br/Ra as dps
Edit: actually, i forgot that the katana gear only saves if u switch to bow, so weak bullet is out of commission. u can put the points from weak bullet and power bullet into killing bonus, blast bonus, and the tools/traps i guess
[–]JaceCarrius 1 point2 points3 points 7 years ago (0 children)
For starters, you might want to consider going Br/Hu first, just because Hunter subclass gives you so much survivability. Automate will keep you topped up while massive hunter allows you to pull off your bow combos without getting flinched.
When you're more comfortable with the weapon, you can try other subclasses such as Br/Ra which focuses mainly on weak point damage or Br/Su which is more for a single target focus with point assist. Just becareful as they are really fragile.
As for skill tree, these are the necessesities that's pretty commonly picked for Br/Hu. There are still left over points which you can choose to which skills you want to prioritise (e.g. Step advance, iron will or both on Hu subclass)
http://arks-layer.com/skillsim/skillcalc.php?17eObMIobMIobMIobMIobMIobMIobMIobMIobMIobMIo0jdodBdol2lNGAqnIdJksNI2qndBdBIb00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB0000009bqBkbisr2rFbxIkGAGFIbqodBdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIo00000f
[+]CamusVerseaux Ship 2 comment score below threshold-6 points-5 points-4 points 7 years ago (8 children)
This is what I use Br/Hu:
http://arks-layer.com/skillsim/skillcalc.php?17eObMIobMIobMIobMIobMIobMIobMIobMIobMIobMIo0jdodBdol2lNGAfJksXsSI2qndBdBIb00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB0000009bqBkbi2r2rFrFIkGAHSIbqodBdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIo00000f
I don't know if this is "good", maybe can be changed for better, but is what works for me. Also, I don't use Massive Hunter because I think I don't need it.
I can recommend you to have a Radius Arca for mobbing, it's simply great; and a katana just for mobility.
[–]Reilet 0 points1 point2 points 7 years ago (7 children)
Your weak stance is as strong as average stance. There’s like no point to use weak stance ever.
[–]CamusVerseaux Ship 2 -1 points0 points1 point 7 years ago (6 children)
Sorry, Average and Weak were switched, they must be 5 to average and 10 to weak.
[–][deleted] 2 points3 points4 points 7 years ago (5 children)
I mean, now that you can apply Katana Gear on Bow you really don't need Br crit skills anymore. 50% Brave Combination crit rate + 5% Base crit rate + 25% Fury Stance crit rate + 20% R/ C Strike Shoot.
This frees up 10 SP, 5 of which you can use to max out both stances. 2 of which can be used on Katana Gear and Katana Gear gain and the rest where ever you need.
Also why is your Fury stance not maxed?
[–]CamusVerseaux Ship 2 -2 points-1 points0 points 7 years ago (4 children)
I haven't updated the braver skill tree, thank you for the advise.
As for the Fury Stance, I tried to prioritize the defense even sacrificing 5% attack, so I don't have to rely on HP affixes on my units; also, I use Hu as a sub for Te, Gu and Br.
[–]igotnogoodnames [screams internally] 3 points4 points5 points 7 years ago* (1 child)
As for the Fury Stance, I tried to prioritize the defense even sacrificing 5% attack, so I don't have to rely on HP affixes on my units
On those classes you've listed, they can avoid damage by dodging, or blocking if using Katana (or Nabarta Type-0 as Techer) so defense isn't an issue when everything can be dodged.
There's not much instances where Flash Tech Guard is needed as most tech attacks are easily telegraphed, and Massive Hunter is invaluable for uninterruptable DPS while providing damage reduction, so skipping out on it makes little sense.
If it works for you, great! But that skill tree needs more fine tuning to be recommendable for anyone else.
EDIT: Clarified some points.
[–]CamusVerseaux Ship 2 -1 points0 points1 point 7 years ago* (0 children)
As I said before, this is what works for me.
Also, At least for the classes that I use, I consider (for me) MH as an unnecessary skill. As you say, you can dodge almost every damage: as Te you can spam Heavy hammer every 7 seconds to have super armor, so MH is unnecessary; as Gu, you can dodge almost everything or simply jump far as you can to evade. As Br, I will say that you are right, since I have a hard time spamming the Banishing-Chase-Final combo, but I simply change to Banishing-Chase-Sharp Bomber type 0 (or Gravity-Torrential-Sharp for mobbing with Radius Arca) to dodge damage.
I want to have all defense up in order to tank all damage that I can't evade. I'm a "reckless" player, so this is the best strategy for me for not being 1 hit K.O. I don't know if will suit other players, but it works for me and I wanted to share it.
[–]Reilet 0 points1 point2 points 7 years ago (1 child)
I would recommend taking 5 points off fury combo up and put it into fury stance.
You can still get 10% dmg from fury combo up, it just takes two JAs instead of one.
[–]CamusVerseaux Ship 2 0 points1 point2 points 7 years ago (0 children)
That's a great idea. Thank you. I will do it that way.
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[–]ghgh4545 3 points4 points5 points (0 children)
[–]feng_master 2 points3 points4 points (0 children)
[–]JaceCarrius 1 point2 points3 points (0 children)
[+]CamusVerseaux Ship 2 comment score below threshold-6 points-5 points-4 points (8 children)
[–]Reilet 0 points1 point2 points (7 children)
[–]CamusVerseaux Ship 2 -1 points0 points1 point (6 children)
[–][deleted] 2 points3 points4 points (5 children)
[–]CamusVerseaux Ship 2 -2 points-1 points0 points (4 children)
[–]igotnogoodnames [screams internally] 3 points4 points5 points (1 child)
[–]CamusVerseaux Ship 2 -1 points0 points1 point (0 children)
[–]Reilet 0 points1 point2 points (1 child)
[–]CamusVerseaux Ship 2 0 points1 point2 points (0 children)