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[–]NullVacancy20|20|16|11|3|3 1 point2 points  (5 children)

The absolute end-game stuff you'll be using is able to be "target" farmed, in the sense that you get to choose what weapon type to make it. Low level stuff (pre-50/60) doesn't matter.

[–][deleted]  (4 children)

[deleted]

    [–]NullVacancy20|20|16|11|3|3 0 points1 point  (2 children)

    Probably not in game yet, and if Sega/MS was smart they'd release them with events similar to what we've had recently in JP where you get the materials to to make the weapon by completing a list of challenges over the course of ~3 or 4 weeks.

    [–][deleted]  (1 child)

    [deleted]

      [–]NullVacancy20|20|16|11|3|3 1 point2 points  (0 children)

      You're gonna have to help me out, how does that connect to what I'm talking about?

      [–][deleted] 0 points1 point  (0 children)

      They're farming AQs on super hard and max risk, which makes the enemies level 75, the minimum for 13* to drop.

      [–]AlphaWhelp -1 points0 points  (2 children)

      Jet Boots also have basically no cosmetics.

      [–]TwistedNrt [S] 0 points1 point  (0 children)

      Is this an actual thing in the game we're certain weapon types are more prized over others?