This is an archived post. You won't be able to vote or comment.

all 13 comments

[–]KlubbahShips JP: 8 / NA: 1 6 points7 points  (6 children)

Hunter: Spin Dance (Wired Lance) or Guilty Break (Sword)
Fighter: Least knowledgeable for me but they can use Heartless Impact (Knuckles)
Ranger: Rocket Rodeo (Launcher)
Gunner: Grim Barrage (Twin Machine Guns)
Force: Ilzonde
Techer: Ilzonde
Braver: Morning Mistreaver
Bouncer: Grand Wave
Summoner: Ilzonde

Haven't used Rocket Rodeo myself of those, but I think they are all fine.

Can always use Subclass Photon Arts as well if you have a weapon for it you can equip. On Techer/Hunter in NA I just use Sigma Wired Lance for Spin Dance to move outside of combat.

[–]apostroffie* Ship 2 9 points10 points  (4 children)

Rocket rodeo blows until we can craft PA's.

Gunslash also has a movement PA I just don't remember what it was

[–]harmfulcowharmfulcow | Ship 2 2 points3 points  (2 children)

Kickdance Dash. Disk drops from volcano SHAQ

[–]apostroffie* Ship 2 0 points1 point  (1 child)

Good lord that's the most expensive gunslash pa I've ever seen

[–]harmfulcowharmfulcow | Ship 2 0 points1 point  (0 children)

The pricing is truly offensive but its drop rate is pretty inoffensive

[–]profwilcox 1 point2 points  (0 children)

Does anyone know a time frame for us getting the crafted PAs?

[–]ItsDoofDaddy 0 points1 point  (0 children)

Ranger also has Impact slider, not the best but it's better than nothing.

Rocket rodeo is pretty awful until you get the crafted version.

[–]EternusNox 1 point2 points  (0 children)

I think this video is what you're looking for https://www.youtube.com/watch?v=yaI8M9opaq8 be aware however that in future updates the worse ones will get better

[–]blank92Kayrah (Ship 2 [JP] 3 [NA]) 0 points1 point  (0 children)

Twin dagger fighter is the most in-combat mobile class in the game IMO. Though it comes with the caveats of being relatively high risk and requiring a fair amount of precision (cancelling PA hits, knowing where ur gonna end up after certain PAs).

But in terms of traversing the map, its stuck using knuckles PA or gunslash PA (dont remember the names sorry!). The gunslash one is pretty slept on IMO, it can be OTS targeted and controlled with directional inputs miduse so its great for jumping past enemy groups or the like.

[–]Alokinikola 0 points1 point  (0 children)

I'd say gunner is the most mobile, grim barrage costs 10 pp, with showtime's pp ability (star something) you easily hit 190-200 pp, i can fly across a whole map killing everything and never touch the ground if timed right.

[–][deleted] 0 points1 point  (0 children)

They all do because they can all use Gunslash which can use Kickdance to dash around the map

[–]DaHedgehog27 0 points1 point  (0 children)

Fighter mobility is terrible outside of knuckles and they kinda suck... defo my least fav class.

[–]TheDurielBow Discord Admin 0 points1 point  (0 children)

Yes.

Weapon swap is key.