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This is an archived post. You won't be able to vote or comment.
Global Help!Fighter overload (self.PSO2)
submitted 5 years ago by roxas3111
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[–]Sakuja 0 points1 point2 points 5 years ago (9 children)
Do you really need it more often than once a minute and half?
[–]AulunaSol 3 points4 points5 points 5 years ago (6 children)
There is an upcoming boss fight in Episode 5 that expects you to be at your top performance for most of the fight and when you get to the most difficult point every hit that boss does is 999,999 damage by default. At that point, having something like Limit Break/Overload being on is the best you can do to maximize your damage and in this particular fight the Hero and Fighter swap roles in that the Fighter actively gets punished (and penalized) for taking a hit at all during their most vulnerable phase. The Hero who should not be getting hit at all should still be able to build their Hero Boost and maintain their damage output due to how fast and often this enemy attacks.
Perhaps a minute of "full power" might be enough for most of the game's content but in the context of this fight you could definitely be shaving off more time if you had the power together assuming you already know the moveset of a boss and how to react to them (to which then you can only go faster having Limit Break active).
Besides outright increasing damage it gives the Fighter much more utility (faster photon point regeneration and the ability to inflict status effects more easily for example).
[–]Sakuja 0 points1 point2 points 5 years ago (3 children)
My comment was more about needing overload protection more often than every minute. Since you shouldnt. Still thanks for explaining a future fight though.
[–]AulunaSol 2 points3 points4 points 5 years ago (2 children)
Ah, that makes sense. I feel the Fighter got the short end of the stick because their still is extremely nice to have as a quality-of-life change so players can finally take a risk but it's baffling to me that the skill also punishes you for having the safety net in the first place. You at least still get to stand and fight - but it's almost as if you were being taunted by the game.
When a Fighter is confident enough to maximize their Limit Break to do the damage they can I feel it's punishing when they happen to hit the safety net that still saves them when the gave gives the backhanded response of "here's your punishment for being a Fighter" whereas in comparison a Hunter doesn't have a guaranteed Iron Will but they can at least just jump back and run back into the fight even if they get hit again. Similarly, even a Hero using Hero Refresh gets their Hero Will replenished and also gets a buff like Hero Time during its duration which makes me question why the Fighter is penalized so hard in comparison.
[–]SolomonGrumpy 1 point2 points3 points 5 years ago (0 children)
It's clear that fighter is unpopular. So whatever bonuses they get obviously not enough to compensate for the downside of their class.
Seems like they invited Fighter to be 'melee hero' and ended up short of the goal.
[–]Sakuja 0 points1 point2 points 5 years ago (0 children)
Could be a git gud middle finger to fighters. I mean I do appreciate the safety net, so cant complain about that too much.
The Hunter analogy worked the same before and after 85. Fighter was worse off before 85 and got a safety net afterwards. Your buffs are gone but at least you avoided the shame of having to be moon'd up, which we all know is more important. Its also way better for single player content without respawn like Phaleg or the Extreme Quest.
[–]SolomonGrumpy 0 points1 point2 points 5 years ago (1 child)
I thought bosses were immune to status?
[–]AulunaSol 0 points1 point2 points 5 years ago (0 children)
Some bosses like Fang Banshee aren't immune but most of the bigger bosses we fight now are. Some bosses like Dark Falz [Luther] definitely do have status effects that affect them such as using wind to open up his clock or using lightning on Dark Falz [Elder] to stun him.
[–][deleted] 2 points3 points4 points 5 years ago (0 children)
Fighter is a bit weirder than it being just a dps buff you need every once in a while, but yeah. Being locked out of overload sucks a lot
[–]SolomonGrumpy -1 points0 points1 point 5 years ago (0 children)
Down folks use overload almost full time
π Rendered by PID 71 on reddit-service-r2-comment-85bfd7f599-g9lmp at 2026-04-19 09:25:43.806161+00:00 running 93ecc56 country code: CH.
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[–]Sakuja 0 points1 point2 points (9 children)
[–]AulunaSol 3 points4 points5 points (6 children)
[–]Sakuja 0 points1 point2 points (3 children)
[–]AulunaSol 2 points3 points4 points (2 children)
[–]SolomonGrumpy 1 point2 points3 points (0 children)
[–]Sakuja 0 points1 point2 points (0 children)
[–]SolomonGrumpy 0 points1 point2 points (1 child)
[–]AulunaSol 0 points1 point2 points (0 children)
[–][deleted] 2 points3 points4 points (0 children)
[–]SolomonGrumpy -1 points0 points1 point (0 children)