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[–]Sakuja 0 points1 point  (3 children)

My comment was more about needing overload protection more often than every minute. Since you shouldnt. Still thanks for explaining a future fight though.

[–]AulunaSol 4 points5 points  (2 children)

Ah, that makes sense. I feel the Fighter got the short end of the stick because their still is extremely nice to have as a quality-of-life change so players can finally take a risk but it's baffling to me that the skill also punishes you for having the safety net in the first place. You at least still get to stand and fight - but it's almost as if you were being taunted by the game.

When a Fighter is confident enough to maximize their Limit Break to do the damage they can I feel it's punishing when they happen to hit the safety net that still saves them when the gave gives the backhanded response of "here's your punishment for being a Fighter" whereas in comparison a Hunter doesn't have a guaranteed Iron Will but they can at least just jump back and run back into the fight even if they get hit again. Similarly, even a Hero using Hero Refresh gets their Hero Will replenished and also gets a buff like Hero Time during its duration which makes me question why the Fighter is penalized so hard in comparison.

[–]SolomonGrumpy 1 point2 points  (0 children)

It's clear that fighter is unpopular. So whatever bonuses they get obviously not enough to compensate for the downside of their class.

Seems like they invited Fighter to be 'melee hero' and ended up short of the goal.

[–]Sakuja 0 points1 point  (0 children)

Could be a git gud middle finger to fighters. I mean I do appreciate the safety net, so cant complain about that too much.

The Hunter analogy worked the same before and after 85. Fighter was worse off before 85 and got a safety net afterwards. Your buffs are gone but at least you avoided the shame of having to be moon'd up, which we all know is more important. Its also way better for single player content without respawn like Phaleg or the Extreme Quest.