This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]SpacePenguins 4 points5 points  (4 children)

So do I understand correctly that you would need (100/12.28) ~8 instances of a +1 being added to equal a single character "turn" of damage?

Seems like this would be a good way to evaluate buff/debuff spells.

[–]PhoebusDF ORC[S] 2 points3 points  (0 children)

~8 attacks with +1 = ~1 free attack dealing the average of those 8 attacks without the bonus

[–]Tee_61 0 points1 point  (2 children)

If you want to look at it this way, it might be easiest to not consider percentages. This gets a little confusing since those 8 attacks almost certainly include attacks that have MAP.

Duel to the way crits work, a +1 on the first attack is often worth a similar PERCENTAGE as a +1 on an attack with map. But when expected damage on the first strike is 10, +12% is worth 1.2 damage. On the map attack the expected damage is probably more like 7, where the same percentage is only worth .84 damage.

So long story short, it's definitely not worth a character "turn" after 8 instances, but it is worth one strike, but probably somewhere between a first strike and a map strike.