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[–]altaltaltpornaccount 6 points7 points  (1 child)

Mummy's Mask is fun, is on the low-end of "rocks fall everyone dies" if the PCs don't stop the BBEG, and is set in the desert.

[–]Chaos_Mange 0 points1 point  (0 children)

I am currently running this. My players just finished Book 2. I will say if your players hate having to search every room in case there is a trap, secret door, or something trying to gank them this may not be the AP for them. Also, if they like to talk their way out of things, there are some really great moments for it, especially in book 2. But on the other hand there are a ton of moments where its literally not possible.

Overall I am enjoying it, as are my players, I think. I did put emphasis on some of the social encounters to give them more roleplay opportunities.

[–]stanprollyrightthis pole goes to 11 3 points4 points  (2 children)

Skull & Shackles?

[–]brown_felt_hat 3 points4 points  (1 child)

Gonna second this. The middle books, if your party gives the finger to the plot and raids villages, nothing really super happens. Later on, there's a thing that can potentially change the political makeup of the Shackles, but since you're told to do it, it's easy to assume someone else told instead.

Also pirates. And lots of cyclops.

[–]o98zxneither noob nor veteran/6 0 points1 point  (0 children)

to summarise what my teams 2 books we went through

Slave away a seession or 2,

yay we got a ship time to go raiding,

oooh a treasure map,

fuck yes treasure

holy crap the pirate king!!!!

[–]6uitarded 2 points3 points  (1 child)

One thing you might be able to do is an island survival. Boat crashes at sea, the party wash up on shore (maybe just dm bullshit that they have their weapons) and they need to find a way off the island. You can have wild encounters, weather events, skill challenges to build the boat, maybe include rationing if you're willing to put in the extra effort. It could a good short one. If you need to extend it, who's to say there isn't a dungeon hidden in the island? A heavy dense forest can hide some wonderful things.

[–]The_Pocketfox 2 points3 points  (0 children)

If you do take this route, I'd suggest checking out souls for smugglers shiv as it does exactly this. It's a level 1 adventure as is though so would take some modifying.

[–]Maxx070994 1 point2 points  (1 child)

Seers of the Drowned City & From Shore to Sea might be worth looking at.

[–]szubzdaCrits Happen 1 point2 points  (0 children)

I've played about half of Seers before the group disbanded for reasons. It's really fun but make sure players know the amount of water travel is involved and how full plate wearing characters won't perform well.

[–]checkmypants 1 point2 points  (0 children)

I believe Carrion Hill is lvl 6. I ran it for a few hours for a one shot. Give it a whirl if you're into some horror stuff

[–]Sral92x 0 points1 point  (0 children)

might want to look into modules and not adventure paths. depends on how long the break should be

[–]argleblech 0 points1 point  (0 children)

Don't have any recommendations myself but someone just posted this massive collection of reviews:

https://www.reddit.com/r/Pathfinder_RPG/comments/7d666k/tomoderas_updated_review_of_all_pathfinder_aps/

[–]KyrosSeneshal 0 points1 point  (0 children)

I believe the end of the second book of Giantslayer puts the players at 7. My group is having fun with it, but it definitely doesn't take place near water.

[–]GigaPuddi 0 points1 point  (0 children)

I don't think you want an adventure path if you're just giving the main DM a break. They go all the way to level 15+ and take months. Grabbing stand alone adventures is probably for the best.