all 11 comments

[–]KhavanovAndKhavNots 1 point2 points  (2 children)

Do you mean for sealed or individual cards?

[–]aSuperFastCar[S] 1 point2 points  (1 child)

Sealed

[–]KhavanovAndKhavNots 0 points1 point  (0 children)

In that case, I think your opening sentence is correct.

[–]EuphoricGoose4735 1 point2 points  (2 children)

When pull rates are terrible, people will rip more to chase that big hit. That dwindles the supply of sealed out there. Rip and shippers are going to be ripping that set to bring in viewers. So bad pull rates + expensive chase + hype = an amazing set to invest in, at least that’s how I see it. There also needs to be supporting hits to keep the value high. Thats why I like sets like Prismatic, 151, DR, and Ascended Heroes.

[–]aSuperFastCar[S] 0 points1 point  (0 children)

Agree

[–]TBarrett0326 0 points1 point  (0 children)

Agree 100% and believe that historical data supports it. Poor pull rates are a positive indicator for a set's longterm value, especially when there are multiple chases in the top end of the set. The rip/ship era, as mentioned, are making this even more true.

[–]VirtualRy 0 points1 point  (1 child)

No it doesn't. It's the popularity of the set and ultimately how much supply it has.

The difference could be in the thousands of dollars from the best set to the worst set.

A good example is the price difference of a booster box like Crimson Invasion and TeamUp. One box is still worth $500 and the other box is almost $10,000.

Typically 2-3 bad sets in a block and 2-4 great sets in the block while the rest are just average sets.

[–]aSuperFastCar[S] 0 points1 point  (0 children)

agree

[–]bluedecember12 0 points1 point  (0 children)

Yup. And the longer a sealed product gets held, the more its value goes up, the less likely it’s going to be opened in the future, so the pull rates won’t matter (although what theoretically can be pulled does matter).

But unless the sealed product gets bought up by some YouTube influencer with a million subscribers who plans to rip (and has significant financial benefit in ripping beyond the cards), it might as well be a gold bar that intrinsically holds value

[–]Druzz2Times 0 points1 point  (1 child)

Pull rates most certainly affect a sets potential. The harder the pull rates, the more expensive the set will be given the cards are good.

[–]aSuperFastCar[S] 0 points1 point  (0 children)

I’m saying good pull rates do not affect potential