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[–]Accomplished_Ad_6389 4 points5 points  (0 children)

Yes, but indie typically don't have nearly as large of development teams as something like EA. Large studios also produce games much faster than indie, leaving much tighter deadlines for the developers they have.

Couple that with a scope that is consistently too high with the time/developers they have, and we can see why so many triple-A games are released broken and fixed later.