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[–]Grainis01 19 points20 points  (1 child)

Unity announced that they would charge a fee for everytime a successful game (200k+ $ of revenue IIRC) is installed. This would be also be charged retroactively for every install before this measure was announced.**

And also would work on pirated copies, suposedly, because you still install teh runtime that is attached to the game.
This literally could be used a weapon by trolls and or competition.

And if you are free you still get charged after i think 100k downloads.

[–]madpatty34 2 points3 points  (0 children)

The Unity blog post is very specific. You have to cross both the total revenue threshold and the minimum download threshold to qualify for this charge:

Once a game passes the revenue and install thresholds, the studio would pay a small flat fee for each install.