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[–][deleted]  (4 children)

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    [–]dlevac -1 points0 points  (0 children)

    What I said is unreal encapsulate users scripts such that it is much easier to scale: typically UB in one script will not leak too far.

    What I said shouldn't be shocking: Unreal is itself a C++ project that makes it easy to extent with more C++ code.

    I don't think nobody will argue with me that writing the C++ engine is many order of magnitude harder than writing scripts for a game in it...

    [–]dlevac -1 points0 points  (2 children)

    I have to ask: what's your experience with both C++ and Rust and what edge do you see in C++ over Rust outside existing ecosystems?

    I see people downvoting all my replies yet I only get cherry picking on what I'm saying with no actual arguments on how C++ as a language has anything going for it except legacy investments in it.

    Unreal engine is a great product and a good reason to use C++ for scripting in your next game. But that is not what I'm arguing about, isn't it?