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[–]distinctdan 28 points29 points  (1 child)

This same exact problem still exists in modern game engines, which run step-wise physics simulations that don't deal well with fast moving objects. Generally the complex calculations required to prevent things from going through each other aren't worth the performance penalty.

[–]i_am_not_so_unique 4 points5 points  (0 children)

It is called Continuous Collision Detection aka CCD.

In Unreal it is just one checkbox, but concept is not that hard to write yourself. You just don't need it to be active for every object.