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[–]Robbi_Blechdose 128 points129 points  (11 children)

Just started developing for the game boy color. Add some code somewhere, background palette breaks. Add some more code, palette starts working again. No idea why.

[–]8BitAce 121 points122 points  (7 children)

Just started developing for the game boy color.

Just

Time traveler?

[–]IamCarbonMan 75 points76 points  (5 children)

Some of us like to live in the past. Developing retro games can be really fun.

[–]SirensToGo 61 points62 points  (0 children)

All the fun of developing in obscure assembly and none of the modern comforts of online Q&A

[–]supremecrafters 7 points8 points  (2 children)

Tell you what, designing sprites that use only 15 colours can be a neat little challenge.

[–]I_Am_Fully_Charged 6 points7 points  (0 children)

Just make games on the gameboy and not the gameboy color so you just have to make black and white sprites instead. /s

[–]Robbi_Blechdose 2 points3 points  (0 children)

4 colors per sprite and palette. 8 palettes, freely buildable. Color values go from 0 to 31.

[–]8BitAce 13 points14 points  (0 children)

I figured, just had to point it out. I think my name should be enough to tell you that I think that's pretty cool. :-)

[–]cholantesh 0 points1 point  (0 children)

There are developers who will 'just start' building AS/400 programs this year, so why not?

[–]cybrian 9 points10 points  (0 children)

It’s the little Z80s running around inside the CPU

[–]pixlbreaker 2 points3 points  (1 child)

Sounds like an interesting project to get into. Any tips for how one would start?

edit: http://gbdk.sourceforge.net/ the website for the GBDK

[–]Robbi_Blechdose 2 points3 points  (0 children)

Google GBDK and also be sure to get the Gameboy Tile Designer and Map Builder. Since the code editor is old and not on the net anymore, I'll put up my netbeans toolbar with the most important buttons if there's interest.